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v.pref: allow for `-os wasm32_emscripten` and filtering `_d_wasm32_emscripten.c.v` and `_notd_wasm32_emscripten.c.v` files. (#23797)
1 year ago
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README.md
examples: show how to use a v file server for the wasm version of 2048, instead of emrun
1 year ago
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V 2048
This is a simple 2048 game, written in the V programming language.
WebAssembly demo: https://v2048.vercel.app

Description
Merge tiles by moving them. After each move, a new random tile is added (2 or 4). The goal of the game is to create a tile with a value of 2048.
Keys
Escape - exit the game Backspace - undo last move n - restart the game t - toggle the UI theme Enter - toggle the tile text format
UP,LEFT,DOWN,RIGHT / W,A,S,D / touchscreen swipes - move the tiles
Running instructions
Compile & run the game with ./v run examples/2048
Compiling to WASM
- Install Emscripten from: https://emscripten.org/docs/getting_started/downloads.html
- Make sure that the environment in your shell is setup correctly,
i.e. that
emcc --versionworks.. /opt/emsdk/emsdk_env.sh emcc --version - Compile the game to WASM:
(the JS file contains a loader for the .wasm file, without the extension):
v -prod -os wasm32_emscripten -o examples/2048/index.js examples/2048/ - Run/test the game:
If you prefer, instead ofemrun examples/2048/index.htmlemrun, you can start a simple V http file server:
and then open http://127.0.0.1:4001/ in your browser.Once you have opened the game in your browser, you can make changes to the V source, then recompile (step 3), and refresh the browser window with the game, to see their effect.v -e 'import net.http.file; file.serve(folder: "examples/2048")'