v / vlib / math / interpolation.v
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1module math
2
3// mix performs a linear interpolation (LERP) mix between `start` and `end`, using `t` to weight between them.
4// `t` should be in the closed interval [0, 1].
5// For `t` == 0, the output is `x`.
6// Note: mix is calculated in such a way, that the output *will* be `y`, when `t` == 1.0 .
7// See: https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
8// Also: https://en.wikipedia.org/wiki/Linear_interpolation .
9@[inline]
10pub fn mix[T](start T, end T, t T) T {
11 return start * (1 - t) + end * t
12}
13
14// exp_decay returns a frame independent exponential decay value between `a` and `b` using `delta_time_seconds`.
15// `decay` is supposed to be useful in the range 1.0 to 25.0. From slow to fast.
16// The function is a frame rate independent (approximation) of the well-known `lerp` or `mix` (linear interpolation) function.
17// It is ported to V from the pseudo code shown towards the end of the video https://youtu.be/LSNQuFEDOyQ?t=2977
18// NOTE: Thanks to Freya Holmér for the function and the work done in this field.
19@[inline]
20pub fn exp_decay[T](a T, b T, decay f64, delta_time_seconds f64) T {
21 return T(f64(b) + (f64(a) - f64(b)) * exp(-decay * delta_time_seconds))
22}
23
24// clip constrain the given value `x`, to lie between two further values `min_value` and `max_value`.
25// See: https://registry.khronos.org/OpenGL-Refpages/gl4/html/clamp.xhtml
26// Also: https://en.wikipedia.org/wiki/Clamp_(function)
27@[inline]
28pub fn clip[T](x T, min_value T, max_value T) T {
29 return if x > max_value {
30 max_value
31 } else if x < min_value {
32 min_value
33 } else {
34 x
35 }
36}
37
38// remap the input `x`, from the range [`a`,`b`] to [`c`,`d`] .
39// Example: assert math.remap(20, 1, 100, 50, 5000) == 1000
40// Note: `a` should be != `b`.
41@[inline]
42pub fn remap[T](x T, a T, b T, c T, d T) T {
43 return c + (d - c) * (x - a) / (b - a)
44}
45
46// smoothstep smoothly maps a value between `edge0` and `edge1`. It returns:
47// 0 if `x` is less than or equal to the left `edge0`,
48// 1 if `x` is greater than or equal to the right `edge`,
49// and smoothly interpolates, using a Hermite polynomial, between 0 and 1 otherwise.
50// The gradient of the smoothstep function is zero at both edges. This is convenient
51// for creating a sequence of transitions using smoothstep to interpolate each segment
52// as an alternative to using more sophisticated or expensive interpolation techniques.
53// `smoothstep` is a 1st order smoothing function, using a 3rd order polynomial.
54// See also `smootherstep`, which is slower, but nicer looking.
55// See also https://en.wikipedia.org/wiki/Smoothstep
56@[inline]
57pub fn smoothstep[T](edge0 T, edge1 T, x T) T {
58 v := clip((x - edge0) / (edge1 - edge0), 0, 1)
59 return v * v * (3 - 2 * v)
60}
61
62// smootherstep smoothly maps a value between `edge0` and `edge1`.
63// smootherstep is a 2nd order smoothing function, using a 5th order polynomial.
64// The 1st and 2nd order derivatives of the smootherstep function are 0 at both edges.
65// See also `smoothstep`, which is faster, but has just its gradient being 0 at both edges.
66// See also https://en.wikipedia.org/wiki/Smoothstep
67@[inline]
68pub fn smootherstep[T](edge0 T, edge1 T, x T) T {
69 v := clip((x - edge0) / (edge1 - edge0), 0, 1)
70 return v * v * v * (v * (6 * v - 15) + 10)
71}
72