| 1 | // vtest build: misc-tooling // needs .h files that are produced by `v shader` |
| 2 | /********************************************************************** |
| 3 | * |
| 4 | * Sokol 3d cube demo |
| 5 | * |
| 6 | * Copyright (c) 2021 Dario Deledda. All rights reserved. |
| 7 | * Use of this source code is governed by an MIT license |
| 8 | * that can be found in the LICENSE file. |
| 9 | * |
| 10 | * HOW TO COMPILE SHADERS: |
| 11 | * Run `v shader .` in this directory to compile the shaders. |
| 12 | * For more info and help with shader compilation see `docs.md` and `v help shader`. |
| 13 | * |
| 14 | * TODO: |
| 15 | * - add instancing |
| 16 | **********************************************************************/ |
| 17 | import gg |
| 18 | // import math |
| 19 | import sokol.sapp |
| 20 | import sokol.gfx |
| 21 | import sokol.sgl |
| 22 | import time |
| 23 | import gg.m4 |
| 24 | |
| 25 | // GLSL Include and functions |
| 26 | #include "@VMODROOT/cube_glsl.h" # It should be generated with `v shader .` (see the instructions at the top of this file) |
| 27 | |
| 28 | fn C.cube_shader_desc(gfx.Backend) &gfx.ShaderDesc |
| 29 | |
| 30 | const win_width = 800 |
| 31 | const win_height = 800 |
| 32 | const bg_color = gg.white |
| 33 | |
| 34 | struct App { |
| 35 | mut: |
| 36 | gg &gg.Context = unsafe { nil } |
| 37 | pip_3d sgl.Pipeline |
| 38 | texture gfx.Image |
| 39 | sampler gfx.Sampler |
| 40 | init_flag bool |
| 41 | frame_count int |
| 42 | mouse_x int = -1 |
| 43 | mouse_y int = -1 |
| 44 | // glsl |
| 45 | cube_pip_glsl gfx.Pipeline |
| 46 | cube_bind gfx.Bindings |
| 47 | // time |
| 48 | ticks i64 |
| 49 | } |
| 50 | |
| 51 | /****************************************************************************** |
| 52 | * |
| 53 | * Texture functions |
| 54 | * |
| 55 | ******************************************************************************/ |
| 56 | fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) { |
| 57 | sz := w * h * 4 |
| 58 | mut img_desc := gfx.ImageDesc{ |
| 59 | width: w |
| 60 | height: h |
| 61 | num_mipmaps: 0 |
| 62 | // usage: .dynamic |
| 63 | label: &char(unsafe { nil }) |
| 64 | d3d11_texture: 0 |
| 65 | } |
| 66 | // comment if .dynamic is enabled |
| 67 | img_desc.data.subimage[0][0] = gfx.Range{ |
| 68 | ptr: buf |
| 69 | size: usize(sz) |
| 70 | } |
| 71 | |
| 72 | sg_img := gfx.make_image(&img_desc) |
| 73 | |
| 74 | mut smp_desc := gfx.SamplerDesc{ |
| 75 | min_filter: .linear |
| 76 | mag_filter: .linear |
| 77 | wrap_u: .clamp_to_edge |
| 78 | wrap_v: .clamp_to_edge |
| 79 | } |
| 80 | |
| 81 | sg_smp := gfx.make_sampler(&smp_desc) |
| 82 | return sg_img, sg_smp |
| 83 | } |
| 84 | |
| 85 | fn destroy_texture(sg_img gfx.Image) { |
| 86 | gfx.destroy_image(sg_img) |
| 87 | } |
| 88 | |
| 89 | // Use only if usage: .dynamic is enabled |
| 90 | fn update_text_texture(sg_img gfx.Image, w int, h int, buf &u8) { |
| 91 | sz := w * h * 4 |
| 92 | mut tmp_sbc := gfx.ImageData{} |
| 93 | tmp_sbc.subimage[0][0] = gfx.Range{ |
| 94 | ptr: buf |
| 95 | size: usize(sz) |
| 96 | } |
| 97 | gfx.update_image(sg_img, &tmp_sbc) |
| 98 | } |
| 99 | |
| 100 | /****************************************************************************** |
| 101 | * |
| 102 | * Draw functions |
| 103 | * |
| 104 | ******************************************************************************/ |
| 105 | fn draw_triangle() { |
| 106 | sgl.defaults() |
| 107 | sgl.begin_triangles() |
| 108 | { |
| 109 | // vfmt off |
| 110 | sgl.v2f_c3b( 0.0, 0.5, 255, 0 , 0 ) |
| 111 | sgl.v2f_c3b(-0.5, -0.5, 0, 0 , 255) |
| 112 | sgl.v2f_c3b( 0.5, -0.5, 0, 255, 0 ) |
| 113 | // vfmt on |
| 114 | } |
| 115 | sgl.end() |
| 116 | } |
| 117 | |
| 118 | // vertex specification for a cube with colored sides and texture coords |
| 119 | fn cube() { |
| 120 | sgl.begin_quads() |
| 121 | { |
| 122 | // vfmt off |
| 123 | sgl.c3f(1.0, 0.0, 0.0) // edge color |
| 124 | // edge coordinates |
| 125 | // x,y,z, texture cord: u,v |
| 126 | sgl.v3f_t2f(-1.0, 1.0, -1.0, -1.0, 1.0) |
| 127 | sgl.v3f_t2f( 1.0, 1.0, -1.0, 1.0, 1.0) |
| 128 | sgl.v3f_t2f( 1.0, -1.0, -1.0, 1.0, -1.0) |
| 129 | sgl.v3f_t2f(-1.0, -1.0, -1.0, -1.0, -1.0) |
| 130 | sgl.c3f(0.0, 1.0, 0.0) |
| 131 | sgl.v3f_t2f(-1.0, -1.0, 1.0, -1.0, 1.0) |
| 132 | sgl.v3f_t2f( 1.0, -1.0, 1.0, 1.0, 1.0) |
| 133 | sgl.v3f_t2f( 1.0, 1.0, 1.0, 1.0, -1.0) |
| 134 | sgl.v3f_t2f(-1.0, 1.0, 1.0, -1.0, -1.0) |
| 135 | sgl.c3f(0.0, 0.0, 1.0) |
| 136 | sgl.v3f_t2f(-1.0, -1.0, 1.0, -1.0, 1.0) |
| 137 | sgl.v3f_t2f(-1.0, 1.0, 1.0, 1.0, 1.0) |
| 138 | sgl.v3f_t2f(-1.0, 1.0, -1.0, 1.0, -1.0) |
| 139 | sgl.v3f_t2f(-1.0, -1.0, -1.0, -1.0, -1.0) |
| 140 | sgl.c3f(1.0, 0.5, 0.0) |
| 141 | sgl.v3f_t2f(1.0, -1.0, 1.0, -1.0, 1.0) |
| 142 | sgl.v3f_t2f(1.0, -1.0, -1.0, 1.0, 1.0) |
| 143 | sgl.v3f_t2f(1.0, 1.0, -1.0, 1.0, -1.0) |
| 144 | sgl.v3f_t2f(1.0, 1.0, 1.0, -1.0, -1.0) |
| 145 | sgl.c3f(0.0, 0.5, 1.0) |
| 146 | sgl.v3f_t2f( 1.0, -1.0, -1.0, -1.0, 1.0) |
| 147 | sgl.v3f_t2f( 1.0, -1.0, 1.0, 1.0, 1.0) |
| 148 | sgl.v3f_t2f(-1.0, -1.0, 1.0, 1.0, -1.0) |
| 149 | sgl.v3f_t2f(-1.0, -1.0, -1.0, -1.0, -1.0) |
| 150 | sgl.c3f(1.0, 0.0, 0.5) |
| 151 | sgl.v3f_t2f(-1.0, 1.0, -1.0, -1.0, 1.0) |
| 152 | sgl.v3f_t2f(-1.0, 1.0, 1.0, 1.0, 1.0) |
| 153 | sgl.v3f_t2f( 1.0, 1.0, 1.0, 1.0, -1.0) |
| 154 | sgl.v3f_t2f( 1.0, 1.0, -1.0, -1.0, -1.0) |
| 155 | // vfmt on |
| 156 | } |
| 157 | sgl.end() |
| 158 | } |
| 159 | |
| 160 | fn draw_cubes(app App) { |
| 161 | rot := [f32(1.0) * (app.frame_count % 360), 0.5 * f32(app.frame_count % 360)] |
| 162 | // rot := [f32(app.mouse_x), f32(app.mouse_y)] |
| 163 | |
| 164 | sgl.defaults() |
| 165 | sgl.load_pipeline(app.pip_3d) |
| 166 | |
| 167 | sgl.matrix_mode_projection() |
| 168 | sgl.perspective(sgl.rad(45.0), 1.0, 0.1, 100.0) |
| 169 | |
| 170 | sgl.matrix_mode_modelview() |
| 171 | sgl.translate(0.0, 0.0, -12.0) |
| 172 | sgl.rotate(sgl.rad(rot[0]), 1.0, 0.0, 0.0) |
| 173 | sgl.rotate(sgl.rad(rot[1]), 0.0, 1.0, 0.0) |
| 174 | cube() |
| 175 | sgl.push_matrix() |
| 176 | { |
| 177 | sgl.translate(0.0, 0.0, 3.0) |
| 178 | sgl.scale(0.5, 0.5, 0.5) |
| 179 | sgl.rotate(-2.0 * sgl.rad(rot[0]), 1.0, 0.0, 0.0) |
| 180 | sgl.rotate(-2.0 * sgl.rad(rot[1]), 0.0, 1.0, 0.0) |
| 181 | cube() |
| 182 | sgl.push_matrix() |
| 183 | { |
| 184 | sgl.translate(0.0, 0.0, 3.0) |
| 185 | sgl.scale(0.5, 0.5, 0.5) |
| 186 | // vfmt off |
| 187 | sgl.rotate(-3.0 * sgl.rad(2 * rot[0]), 1.0, 0.0, 0.0) |
| 188 | sgl.rotate( 3.0 * sgl.rad(2 * rot[1]), 0.0, 0.0, 1.0) |
| 189 | // vfmt on |
| 190 | cube() |
| 191 | } |
| 192 | sgl.pop_matrix() |
| 193 | } |
| 194 | sgl.pop_matrix() |
| 195 | } |
| 196 | |
| 197 | fn cube_texture(r f32, g f32, b f32) { |
| 198 | sgl.begin_quads() |
| 199 | { |
| 200 | sgl.c3f(r, g, b) // edge color |
| 201 | // edge coord |
| 202 | // x,y,z, texture cord: u,v |
| 203 | // vfmt off |
| 204 | sgl.v3f_t2f(-1.0, 1.0, -1.0, 0.0 , 0.25) |
| 205 | sgl.v3f_t2f( 1.0, 1.0, -1.0, 0.25, 0.25) |
| 206 | sgl.v3f_t2f( 1.0, -1.0, -1.0, 0.25, 0.0 ) |
| 207 | sgl.v3f_t2f(-1.0, -1.0, -1.0, 0.0 , 0.0 ) |
| 208 | sgl.c3f(r, g, b) |
| 209 | sgl.v3f_t2f(-1.0, -1.0, 1.0, 0.0 , 0.25) |
| 210 | sgl.v3f_t2f( 1.0, -1.0, 1.0, 0.25, 0.25) |
| 211 | sgl.v3f_t2f( 1.0, 1.0, 1.0, 0.25, 0.0 ) |
| 212 | sgl.v3f_t2f(-1.0, 1.0, 1.0, 0.0 , 0.0 ) |
| 213 | sgl.c3f(r, g, b) |
| 214 | sgl.v3f_t2f(-1.0, -1.0, 1.0, 0.0 , 0.25) |
| 215 | sgl.v3f_t2f(-1.0, 1.0, 1.0, 0.25, 0.25) |
| 216 | sgl.v3f_t2f(-1.0, 1.0, -1.0, 0.25, 0.0 ) |
| 217 | sgl.v3f_t2f(-1.0, -1.0, -1.0, 0.0 , 0.0 ) |
| 218 | sgl.c3f(r, g, b) |
| 219 | sgl.v3f_t2f(1.0, -1.0, 1.0, 0.0 , 0.25) |
| 220 | sgl.v3f_t2f(1.0, -1.0, -1.0, 0.25, 0.25) |
| 221 | sgl.v3f_t2f(1.0, 1.0, -1.0, 0.25, 0.0 ) |
| 222 | sgl.v3f_t2f(1.0, 1.0, 1.0, 0.0 , 0.0 ) |
| 223 | sgl.c3f(r, g, b) |
| 224 | sgl.v3f_t2f( 1.0, -1.0, -1.0, 0.0 , 0.25) |
| 225 | sgl.v3f_t2f( 1.0, -1.0, 1.0, 0.25, 0.25) |
| 226 | sgl.v3f_t2f(-1.0, -1.0, 1.0, 0.25, 0.0 ) |
| 227 | sgl.v3f_t2f(-1.0, -1.0, -1.0, 0.0 , 0.0 ) |
| 228 | sgl.c3f(r, g, b) |
| 229 | sgl.v3f_t2f(-1.0, 1.0, -1.0, 0.0 , 0.25) |
| 230 | sgl.v3f_t2f(-1.0, 1.0, 1.0, 0.25, 0.25) |
| 231 | sgl.v3f_t2f( 1.0, 1.0, 1.0, 0.25, 0.0 ) |
| 232 | sgl.v3f_t2f( 1.0, 1.0, -1.0, 0.0 , 0.0 ) |
| 233 | // vfmt on |
| 234 | } |
| 235 | sgl.end() |
| 236 | } |
| 237 | |
| 238 | /* |
| 239 | Cube vertex buffer with packed vertex formats for color and texture coords. |
| 240 | Note that a vertex format which must be portable across all |
| 241 | backends must only use the normalized integer formats |
| 242 | (BYTE4N, UBYTE4N, SHORT2N, SHORT4N), which can be converted |
| 243 | to floating point formats in the vertex shader inputs. |
| 244 | The reason is that D3D11 cannot convert from non-normalized |
| 245 | formats to floating point inputs (only to integer inputs), |
| 246 | and WebGL2 / GLES2 don't support integer vertex shader inputs. |
| 247 | */ |
| 248 | |
| 249 | struct Vertex_t { |
| 250 | x f32 |
| 251 | y f32 |
| 252 | z f32 |
| 253 | color u32 |
| 254 | // u u16 |
| 255 | // v u16 |
| 256 | u f32 |
| 257 | v f32 |
| 258 | } |
| 259 | |
| 260 | fn init_cube_glsl(mut app App) { |
| 261 | // cube vertex buffer |
| 262 | // d := u16(32767/8) // for compatibility with D3D11, 32767 stand for 1 |
| 263 | d := f32(1.0) // 0.05) |
| 264 | c := u32(0xFFFFFF_FF) // color RGBA8 |
| 265 | // vfmt off |
| 266 | vertices := [ |
| 267 | // Face 0 |
| 268 | Vertex_t{-1.0, -1.0, -1.0, c, 0, 0}, |
| 269 | Vertex_t{ 1.0, -1.0, -1.0, c, d, 0}, |
| 270 | Vertex_t{ 1.0, 1.0, -1.0, c, d, d}, |
| 271 | Vertex_t{-1.0, 1.0, -1.0, c, 0, d}, |
| 272 | // Face 1 |
| 273 | Vertex_t{-1.0, -1.0, 1.0, c, 0, 0}, |
| 274 | Vertex_t{ 1.0, -1.0, 1.0, c, d, 0}, |
| 275 | Vertex_t{ 1.0, 1.0, 1.0, c, d, d}, |
| 276 | Vertex_t{-1.0, 1.0, 1.0, c, 0, d}, |
| 277 | // Face 2 |
| 278 | Vertex_t{-1.0, -1.0, -1.0, c, 0, 0}, |
| 279 | Vertex_t{-1.0, 1.0, -1.0, c, d, 0}, |
| 280 | Vertex_t{-1.0, 1.0, 1.0, c, d, d}, |
| 281 | Vertex_t{-1.0, -1.0, 1.0, c, 0, d}, |
| 282 | // Face 3 |
| 283 | Vertex_t{ 1.0, -1.0, -1.0, c, 0, 0}, |
| 284 | Vertex_t{ 1.0, 1.0, -1.0, c, d, 0}, |
| 285 | Vertex_t{ 1.0, 1.0, 1.0, c, d, d}, |
| 286 | Vertex_t{ 1.0, -1.0, 1.0, c, 0, d}, |
| 287 | // Face 4 |
| 288 | Vertex_t{-1.0, -1.0, -1.0, c, 0, 0}, |
| 289 | Vertex_t{-1.0, -1.0, 1.0, c, d, 0}, |
| 290 | Vertex_t{ 1.0, -1.0, 1.0, c, d, d}, |
| 291 | Vertex_t{ 1.0, -1.0, -1.0, c, 0, d}, |
| 292 | // Face 5 |
| 293 | Vertex_t{-1.0, 1.0, -1.0, c, 0, 0}, |
| 294 | Vertex_t{-1.0, 1.0, 1.0, c, d, 0}, |
| 295 | Vertex_t{ 1.0, 1.0, 1.0, c, d, d}, |
| 296 | Vertex_t{ 1.0, 1.0, -1.0, c, 0, d}, |
| 297 | ] |
| 298 | // vfmt on |
| 299 | |
| 300 | mut vert_buffer_desc := gfx.BufferDesc{ |
| 301 | label: c'cube-vertices' |
| 302 | } |
| 303 | unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) } |
| 304 | |
| 305 | vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t))) |
| 306 | vert_buffer_desc.data = gfx.Range{ |
| 307 | ptr: vertices.data |
| 308 | size: usize(vertices.len * int(sizeof(Vertex_t))) |
| 309 | } |
| 310 | |
| 311 | vert_buffer_desc.type = .vertexbuffer |
| 312 | // vert_buffer_desc.usage = .immutable |
| 313 | vbuf := gfx.make_buffer(&vert_buffer_desc) |
| 314 | |
| 315 | // create an index buffer for the cube |
| 316 | // vfmt off |
| 317 | indices := [ |
| 318 | u16(0), 1, 2, 0, 2, 3, |
| 319 | 6, 5, 4, 7, 6, 4, |
| 320 | 8, 9, 10, 8, 10, 11, |
| 321 | 14, 13, 12, 15, 14, 12, |
| 322 | 16, 17, 18, 16, 18, 19, |
| 323 | 22, 21, 20, 23, 22, 20, |
| 324 | ] |
| 325 | // vfmt on |
| 326 | |
| 327 | mut index_buffer_desc := gfx.BufferDesc{ |
| 328 | label: c'cube-indices' |
| 329 | } |
| 330 | unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) } |
| 331 | |
| 332 | index_buffer_desc.size = usize(indices.len * int(sizeof(u16))) |
| 333 | index_buffer_desc.data = gfx.Range{ |
| 334 | ptr: indices.data |
| 335 | size: usize(indices.len * int(sizeof(u16))) |
| 336 | } |
| 337 | |
| 338 | index_buffer_desc.type = .indexbuffer |
| 339 | ibuf := gfx.make_buffer(&index_buffer_desc) |
| 340 | |
| 341 | // create shader |
| 342 | shader := gfx.make_shader(voidptr(C.cube_shader_desc(C.sg_query_backend()))) |
| 343 | |
| 344 | mut pipdesc := gfx.PipelineDesc{} |
| 345 | unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) } |
| 346 | |
| 347 | pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t)) |
| 348 | // the constants [C.ATTR_vs_pos, C.ATTR_vs_color0, C.ATTR_vs_texcoord0] are generated bysokol-shdc |
| 349 | pipdesc.layout.attrs[C.ATTR_vs_pos].format = .float3 // x,y,z as f32 |
| 350 | pipdesc.layout.attrs[C.ATTR_vs_color0].format = .ubyte4n // color as u32 |
| 351 | pipdesc.layout.attrs[C.ATTR_vs_texcoord0].format = .float2 // u,v as f32 |
| 352 | // pipdesc.layout.attrs[C.ATTR_vs_texcoord0].format = .short2n // u,v as u16 |
| 353 | |
| 354 | pipdesc.shader = shader |
| 355 | pipdesc.index_type = .uint16 |
| 356 | |
| 357 | pipdesc.depth = gfx.DepthState{ |
| 358 | write_enabled: true |
| 359 | compare: .less_equal |
| 360 | } |
| 361 | pipdesc.cull_mode = .back |
| 362 | |
| 363 | pipdesc.label = c'glsl_shader pipeline' |
| 364 | |
| 365 | app.cube_bind.vertex_buffers[0] = vbuf |
| 366 | app.cube_bind.index_buffer = ibuf |
| 367 | app.cube_bind.fs.images[C.SLOT_tex] = app.texture |
| 368 | app.cube_bind.fs.samplers[C.SLOT_smp] = app.sampler |
| 369 | app.cube_pip_glsl = gfx.make_pipeline(&pipdesc) |
| 370 | println('GLSL init DONE!') |
| 371 | } |
| 372 | |
| 373 | fn draw_cube_glsl(app App) { |
| 374 | if app.init_flag == false { |
| 375 | return |
| 376 | } |
| 377 | |
| 378 | // clear |
| 379 | ws := gg.window_size_real_pixels() |
| 380 | mut color_action := gfx.ColorAttachmentAction{ |
| 381 | load_action: unsafe { gfx.LoadAction(C.SG_LOADACTION_DONTCARE) } // C.SG_ACTION_CLEAR) |
| 382 | clear_value: gfx.Color{ |
| 383 | r: 1.0 |
| 384 | g: 1.0 |
| 385 | b: 1.0 |
| 386 | a: 1.0 |
| 387 | } |
| 388 | } |
| 389 | mut pass_action := gfx.PassAction{} |
| 390 | pass_action.colors[0] = color_action |
| 391 | pass := sapp.create_default_pass(pass_action) |
| 392 | gfx.begin_pass(&pass) |
| 393 | { |
| 394 | rot := [f32(app.mouse_y), f32(app.mouse_x)] |
| 395 | // ratio := f32(ws.width)/ws.height |
| 396 | dw := f32(ws.width / 2) |
| 397 | dh := f32(ws.height / 2) |
| 398 | |
| 399 | tr_matrix := m4.calc_tr_matrices(dw, dh, rot[0], rot[1], 2.0) |
| 400 | gfx.apply_viewport(ws.width / 2, 0, ws.width / 2, ws.height / 2, true) |
| 401 | |
| 402 | // apply the pipeline and bindings |
| 403 | gfx.apply_pipeline(app.cube_pip_glsl) |
| 404 | gfx.apply_bindings(app.cube_bind) |
| 405 | |
| 406 | // Uniforms: |
| 407 | // passing the view matrix as uniform |
| 408 | // res is a 4x4 matrix of f32 thus: 4*16 byte of size |
| 409 | vs_uniforms_range := gfx.Range{ |
| 410 | ptr: &tr_matrix |
| 411 | size: usize(4 * 16) |
| 412 | } |
| 413 | gfx.apply_uniforms(.vs, C.SLOT_vs_params, &vs_uniforms_range) |
| 414 | |
| 415 | // fs uniforms |
| 416 | time_ticks := f32(time.ticks() - app.ticks) / 1000 |
| 417 | mut text_res := [ |
| 418 | f32(512), |
| 419 | 512, // x,y resolution to pass to FS |
| 420 | time_ticks, // time as f32 |
| 421 | 0, // padding 4 Bytes == 1 f32 |
| 422 | ]! |
| 423 | fs_uniforms_range := gfx.Range{ |
| 424 | ptr: unsafe { &text_res } |
| 425 | size: usize(4 * 4) |
| 426 | } |
| 427 | gfx.apply_uniforms(.fs, C.SLOT_fs_params, &fs_uniforms_range) |
| 428 | |
| 429 | gfx.draw(0, (3 * 2) * 6, 1) |
| 430 | } |
| 431 | gfx.end_pass() |
| 432 | gfx.commit() |
| 433 | } |
| 434 | |
| 435 | fn draw_texture_cubes(app App) { |
| 436 | rot := [f32(app.mouse_x), f32(app.mouse_y)] |
| 437 | sgl.defaults() |
| 438 | sgl.load_pipeline(app.pip_3d) |
| 439 | |
| 440 | sgl.enable_texture() |
| 441 | sgl.texture(app.texture, app.sampler) |
| 442 | |
| 443 | sgl.matrix_mode_projection() |
| 444 | sgl.perspective(sgl.rad(45.0), 1.0, 0.1, 100.0) |
| 445 | |
| 446 | sgl.matrix_mode_modelview() |
| 447 | sgl.translate(0.0, 0.0, -12.0) |
| 448 | sgl.rotate(sgl.rad(rot[0]), 1.0, 0.0, 0.0) |
| 449 | sgl.rotate(sgl.rad(rot[1]), 0.0, 1.0, 0.0) |
| 450 | cube_texture(1, 1, 1) |
| 451 | |
| 452 | sgl.push_matrix() |
| 453 | { |
| 454 | sgl.translate(0.0, 0.0, 3.0) |
| 455 | sgl.scale(0.5, 0.5, 0.5) |
| 456 | sgl.rotate(-2.0 * sgl.rad(rot[0]), 1.0, 0.0, 0.0) |
| 457 | sgl.rotate(-2.0 * sgl.rad(rot[1]), 0.0, 1.0, 0.0) |
| 458 | cube_texture(1, 1, 1) |
| 459 | sgl.push_matrix() |
| 460 | { |
| 461 | sgl.translate(0.0, 0.0, 3.0) |
| 462 | sgl.scale(0.5, 0.5, 0.5) |
| 463 | // vfmt off |
| 464 | sgl.rotate(-3.0 * sgl.rad(2 * rot[0]), 1.0, 0.0, 0.0) |
| 465 | sgl.rotate( 3.0 * sgl.rad(2 * rot[1]), 0.0, 0.0, 1.0) |
| 466 | // vfmt on |
| 467 | cube_texture(1, 1, 1) |
| 468 | } |
| 469 | sgl.pop_matrix() |
| 470 | } |
| 471 | sgl.pop_matrix() |
| 472 | |
| 473 | sgl.disable_texture() |
| 474 | } |
| 475 | |
| 476 | fn frame(mut app App) { |
| 477 | ws := gg.window_size_real_pixels() |
| 478 | ratio := f32(ws.width) / ws.height |
| 479 | dw := ws.width |
| 480 | dh := ws.height |
| 481 | ww := int(dh / 3) // not a bug |
| 482 | hh := int(dh / 3) |
| 483 | x0 := int(f32(dw) * 0.05) |
| 484 | // x1 := dw/2 |
| 485 | y0 := 0 |
| 486 | y1 := int(f32(dh) * 0.5) |
| 487 | |
| 488 | app.gg.begin() |
| 489 | { |
| 490 | sgl.defaults() |
| 491 | |
| 492 | // 2d triangle |
| 493 | sgl.viewport(x0, y0, ww, hh, true) |
| 494 | draw_triangle() |
| 495 | |
| 496 | // colored cubes with viewport |
| 497 | sgl.viewport(x0, y1, ww, hh, true) |
| 498 | draw_cubes(app) |
| 499 | |
| 500 | // textured cubed with viewport |
| 501 | sgl.viewport(0, int(dh / 5), dw, int(dh * ratio), true) |
| 502 | draw_texture_cubes(app) |
| 503 | } |
| 504 | app.gg.end() |
| 505 | |
| 506 | // glsl cube |
| 507 | draw_cube_glsl(app) |
| 508 | |
| 509 | app.frame_count++ |
| 510 | } |
| 511 | |
| 512 | /****************************************************************************** |
| 513 | * Init / Cleanup |
| 514 | ******************************************************************************/ |
| 515 | fn my_init(mut app App) { |
| 516 | // set max vertices, |
| 517 | // for a large number of the same type of object it is better use the instances!! |
| 518 | desc := sapp.create_desc() |
| 519 | gfx.setup(&desc) |
| 520 | sgl_desc := sgl.Desc{ |
| 521 | max_vertices: 50 * 65536 |
| 522 | } |
| 523 | sgl.setup(&sgl_desc) |
| 524 | |
| 525 | // 3d pipeline |
| 526 | mut pipdesc := gfx.PipelineDesc{} |
| 527 | unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) } |
| 528 | |
| 529 | color_state := gfx.ColorTargetState{ |
| 530 | blend: gfx.BlendState{ |
| 531 | enabled: true |
| 532 | src_factor_rgb: .src_alpha |
| 533 | dst_factor_rgb: .one_minus_src_alpha |
| 534 | } |
| 535 | } |
| 536 | pipdesc.colors[0] = color_state |
| 537 | |
| 538 | pipdesc.depth = gfx.DepthState{ |
| 539 | write_enabled: true |
| 540 | compare: .less_equal |
| 541 | } |
| 542 | pipdesc.cull_mode = .back |
| 543 | |
| 544 | app.pip_3d = sgl.make_pipeline(&pipdesc) |
| 545 | |
| 546 | // create chessboard texture 256*256 RGBA |
| 547 | w := 256 |
| 548 | h := 256 |
| 549 | sz := w * h * 4 |
| 550 | tmp_txt := unsafe { malloc(sz) } |
| 551 | mut i := 0 |
| 552 | for i < sz { |
| 553 | unsafe { |
| 554 | y := (i >> 0x8) >> 5 // 8 cell |
| 555 | x := (i & 0xFF) >> 5 // 8 cell |
| 556 | // upper left corner |
| 557 | if x == 0 && y == 0 { |
| 558 | tmp_txt[i] = u8(0xFF) |
| 559 | tmp_txt[i + 1] = u8(0) |
| 560 | tmp_txt[i + 2] = u8(0) |
| 561 | tmp_txt[i + 3] = u8(0xFF) |
| 562 | } |
| 563 | // low right corner |
| 564 | else if x == 7 && y == 7 { |
| 565 | tmp_txt[i + 0] = u8(0) |
| 566 | tmp_txt[i + 1] = u8(0xFF) |
| 567 | tmp_txt[i + 2] = u8(0) |
| 568 | tmp_txt[i + 3] = u8(0xFF) |
| 569 | } else { |
| 570 | col := if ((x + y) & 1) == 1 { 0xFF } else { 128 } |
| 571 | tmp_txt[i + 0] = u8(col) // red |
| 572 | tmp_txt[i + 1] = u8(col) // green |
| 573 | tmp_txt[i + 2] = u8(col) // blue |
| 574 | tmp_txt[i + 3] = u8(0xFF) // alpha |
| 575 | } |
| 576 | i += 4 |
| 577 | } |
| 578 | } |
| 579 | app.texture, app.sampler = create_texture(w, h, tmp_txt) |
| 580 | unsafe { free(tmp_txt) } |
| 581 | |
| 582 | // glsl |
| 583 | init_cube_glsl(mut app) |
| 584 | app.init_flag = true |
| 585 | } |
| 586 | |
| 587 | /****************************************************************************** |
| 588 | * event |
| 589 | ******************************************************************************/ |
| 590 | fn my_event_manager(mut ev gg.Event, mut app App) { |
| 591 | if ev.typ == .mouse_move { |
| 592 | app.mouse_x = int(ev.mouse_x) |
| 593 | app.mouse_y = int(ev.mouse_y) |
| 594 | } |
| 595 | if ev.typ == .touches_began || ev.typ == .touches_moved { |
| 596 | if ev.num_touches > 0 { |
| 597 | touch_point := ev.touches[0] |
| 598 | app.mouse_x = int(touch_point.pos_x) |
| 599 | app.mouse_y = int(touch_point.pos_y) |
| 600 | } |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | fn main() { |
| 605 | // App init |
| 606 | mut app := &App{} |
| 607 | |
| 608 | mut a := [5]int{} |
| 609 | a[0] = 2 |
| 610 | println(a) |
| 611 | |
| 612 | app.gg = gg.new_context( |
| 613 | width: win_width |
| 614 | height: win_height |
| 615 | create_window: true |
| 616 | window_title: '3D Cube Demo' |
| 617 | user_data: app |
| 618 | bg_color: bg_color |
| 619 | frame_fn: frame |
| 620 | init_fn: my_init |
| 621 | event_fn: my_event_manager |
| 622 | ) |
| 623 | |
| 624 | app.ticks = time.ticks() |
| 625 | app.gg.run() |
| 626 | } |
| 627 | |