| 1 | // Build this example with |
| 2 | // v -live bounce.v |
| 3 | module main |
| 4 | |
| 5 | import gg |
| 6 | import time |
| 7 | |
| 8 | struct Game { |
| 9 | mut: |
| 10 | gg &gg.Context = unsafe { nil } |
| 11 | x int |
| 12 | y int |
| 13 | dy int |
| 14 | dx int |
| 15 | height int |
| 16 | width int |
| 17 | draw_fn voidptr |
| 18 | } |
| 19 | |
| 20 | const window_width = 400 |
| 21 | const window_height = 300 |
| 22 | const width = 50 |
| 23 | |
| 24 | fn main() { |
| 25 | mut game := &Game{ |
| 26 | dx: 2 |
| 27 | dy: 2 |
| 28 | height: window_height |
| 29 | width: window_width |
| 30 | draw_fn: 0 |
| 31 | } |
| 32 | game.gg = gg.new_context( |
| 33 | width: window_width |
| 34 | height: window_height |
| 35 | font_size: 20 |
| 36 | user_data: game |
| 37 | window_title: 'Hot code reloading demo' |
| 38 | create_window: true |
| 39 | frame_fn: frame |
| 40 | bg_color: gg.white |
| 41 | ) |
| 42 | // window.onkeydown(key_down) |
| 43 | println('Starting the game loop...') |
| 44 | spawn game.run() |
| 45 | game.gg.run() |
| 46 | } |
| 47 | |
| 48 | // Try uncommenting or changing the lines inside the live functions. |
| 49 | // Guess what will happen: |
| 50 | @[live] |
| 51 | fn frame(mut game Game) { |
| 52 | game.gg.begin() |
| 53 | game.gg.draw_text_def(10, 5, 'Modify examples/hot_reload/bounce.v to get instant updates') |
| 54 | game.gg.draw_rect_filled(game.x, game.y, width, width, gg.black) |
| 55 | game.gg.draw_rect_filled(window_width - width - game.x + 10, 200 - game.y + width, width, |
| 56 | width, gg.rgb(228, 10, 55)) |
| 57 | game.gg.draw_rect_filled(game.x - 25, 250 - game.y, width, width, gg.rgb(28, 240, 55)) |
| 58 | game.gg.end() |
| 59 | } |
| 60 | |
| 61 | @[live] |
| 62 | fn (mut game Game) update_model() { |
| 63 | speed := 2 |
| 64 | game.x += speed * game.dx |
| 65 | game.y += speed * game.dy |
| 66 | if game.y >= game.height - width || game.y <= 0 { |
| 67 | game.dy = -game.dy |
| 68 | } |
| 69 | if game.x >= game.width - width || game.x <= 0 { |
| 70 | game.dx = -game.dx |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | fn (mut game Game) run() { |
| 75 | for { |
| 76 | game.update_model() |
| 77 | time.sleep(16 * time.millisecond) // 60fps |
| 78 | } |
| 79 | } |
| 80 | |