Compile shaders in sokol's annotated GLSL format
Usage:
v shader [options] [DIRECTORY / FILE]
Compile shaders in sokol's annotated GLSL format to C headers for use with
sokol based apps. Sokol based apps include all apps using V's gg module.
Examples:
v shader .
v shader examples/sokol/02_cubes_glsl/cube_glsl.glsl
Options:
-h, --help Show this help text.
-v, --verbose Be verbose about the tools progress.
-u, --force-update Force update of the sokol-shdc tool.
-l, --slang <multiple strings> Shader dialects to generate code for.
Default is all.
Available: 'glsl330', 'glsl100',
'glsl300es', 'hlsl4', 'hlsl5',
'metal_macos', 'metal_ios', 'metal_sim',
'wgpu'