// Simple arena allocator struct ArenaChunk { mut: next ?&ArenaChunk used int cap int data byteptr } struct Arena { mut: head ?&ArenaChunk } fn arena_init(mut arena Arena, first_capacity int) { chunk := &ArenaChunk{ next: 0 used: 0 cap: first_capacity data: unsafe { malloc(first_capacity) } } arena.head = chunk } fn test_main() { mut green_arena := Arena{} arena_init(mut green_arena, 64 * 1024) }