module main type Mat4 = [14]f32 struct GameObject { mut: transform Mat4 } struct Ship { GameObject } fn (mut ship Ship) instance() &Ship { return &Ship{ ...ship } } fn test_fixed_array_update_embed_expr() { mut v := Ship{} mut v2 := v.instance() assert v2.transform.len == 14 assert v2.transform[0] == 0 assert v2.transform[13] == 0 assert v2.transform.all(it == 0) dump('V=${v2}') }