Compile shaders in sokol's annotated GLSL format Usage: v shader [options] [DIRECTORY / FILE] Compile shaders in sokol's annotated GLSL format to C headers for use with sokol based apps. Sokol based apps include all apps using V's gg module. Examples: v shader . v shader examples/sokol/02_cubes_glsl/cube_glsl.glsl Options: -h, --help Show this help text. -v, --verbose Be verbose about the tools progress. -u, --force-update Force update of the sokol-shdc tool. -l, --slang Shader dialects to generate code for. Default is all. Available: 'glsl330', 'glsl100', 'glsl300es', 'hlsl4', 'hlsl5', 'metal_macos', 'metal_ios', 'metal_sim', 'wgpu'