struct Foo { x f32 y f32 } pub fn (x Foo) == (y Foo) bool { return x.x == y.y } pub fn (x Foo) < (y Foo) bool { return x.x < y.x && x.y < y.y } pub fn (a Foo) + (b Foo) Foo { return Foo{a.x + b.x, a.y + b.y} } fn main() { x := Foo{4.0, 3.0} y := Foo{1.0, 2.0} println(x + y) println(Foo{42.42, 0.0} == Foo{0.0, 42.42}) println(x > y) }