struct User { name string // name name2 []rune // name2 very_long_field bool age int // age very_long_type_field1 very_looooog_type // long very_long_type_field2 very_loooooooong_type // long } struct FamousUser { User pub: aka string } struct Foo { field1 int // f1 field2 string // f2 pub: public_field1 int // f1 public_field2 f64 // f2 mut: mut_field string pub mut: pub_mut_field string } struct Bar { Foo } fn new_user() User { return User{ name: 'Serious Sam' age: 19 } } struct SomeStruct { // 1 mut: // 2 // 3 somefield int /* 9 10 */ somefield2 int // 12 pub: somefield3 int somefield4 int /* 13 14 */ } pub struct C.Foo {}