| 1 | @[has_globals] |
| 2 | module main |
| 3 | |
| 4 | struct Game { |
| 5 | mut: |
| 6 | object_id u32 |
| 7 | } |
| 8 | |
| 9 | __global ( |
| 10 | g Game |
| 11 | ) |
| 12 | |
| 13 | struct StackGameObject { |
| 14 | mut: |
| 15 | id u32 = g.object_id++ |
| 16 | } |
| 17 | |
| 18 | @[heap] |
| 19 | struct HeapGameObject { |
| 20 | mut: |
| 21 | id u32 = g.object_id++ |
| 22 | } |
| 23 | |
| 24 | fn reset_game_state() { |
| 25 | g = Game{} |
| 26 | } |
| 27 | |
| 28 | fn test_stack_struct_field_default_can_use_shadowed_global() { |
| 29 | reset_game_state() |
| 30 | mut g := StackGameObject{} |
| 31 | assert g.id == 0 |
| 32 | } |
| 33 | |
| 34 | fn test_heap_struct_field_default_can_use_shadowed_global() { |
| 35 | reset_game_state() |
| 36 | mut g := HeapGameObject{} |
| 37 | assert g.id == 0 |
| 38 | } |
| 39 |