| 1 | #ifndef CMOD_H |
| 2 | #define CMOD_H |
| 3 | |
| 4 | struct Atype { |
| 5 | int val; |
| 6 | }; |
| 7 | |
| 8 | |
| 9 | void* new_atype(int n); |
| 10 | |
| 11 | void handle_array(void *p, int n); |
| 12 | |
| 13 | void handle_array2(void *p, int n); |
| 14 | |
| 15 | void destroy_atype(void *p); |
| 16 | |
| 17 | |
| 18 | // The following emulates the structure of the SDL3 header SDL_pixels.h, and the enum SDL_PixelFormat. |
| 19 | // See also https://github.com/vlang/v/issues/25135 . |
| 20 | #define ABC 1 |
| 21 | #define XYZ 1 |
| 22 | |
| 23 | typedef enum EnumWithDuplicates { |
| 24 | UNKNOWN = 0, |
| 25 | NAME1 = 0x1u, |
| 26 | NAME2 = 0x2u, |
| 27 | NAME3 = 0x3u, |
| 28 | NAME4 = 0x4u, |
| 29 | NAME5 = 0x5u, |
| 30 | NAME6 = 0x6u, |
| 31 | #if ABC == XYZ |
| 32 | COMMON_NAME1 = NAME1, |
| 33 | COMMON_NAME2 = NAME2, |
| 34 | COMMON_NAME3 = NAME3 |
| 35 | #else |
| 36 | COMMON_NAME1 = NAME4, |
| 37 | COMMON_NAME2 = NAME5, |
| 38 | COMMON_NAME3 = NAME6 |
| 39 | #endif |
| 40 | } EnumWithDuplicates; |
| 41 | |
| 42 | #endif |
| 43 | |
| 44 | |