| 1 | module main |
| 2 | |
| 3 | @[heap] |
| 4 | interface IGameObject { |
| 5 | mut: |
| 6 | name string |
| 7 | parent ?&IGameObject |
| 8 | } |
| 9 | |
| 10 | @[heap] |
| 11 | struct GameObject implements IGameObject { |
| 12 | mut: |
| 13 | name string |
| 14 | parent ?&IGameObject |
| 15 | } |
| 16 | |
| 17 | struct Ship implements IGameObject { |
| 18 | GameObject |
| 19 | speed f32 |
| 20 | } |
| 21 | |
| 22 | fn test_main() { |
| 23 | mut world := &GameObject{ |
| 24 | name: 'world' |
| 25 | } |
| 26 | mut ship := &Ship{ |
| 27 | name: 'ship' |
| 28 | parent: world |
| 29 | } |
| 30 | assert '${ship}' == "&Ship{ |
| 31 | GameObject: GameObject{ |
| 32 | name: 'ship' |
| 33 | parent: &Option(IGameObject(GameObject{ |
| 34 | name: 'world' |
| 35 | parent: &Option(none) |
| 36 | })) |
| 37 | } |
| 38 | speed: 0.0 |
| 39 | }" |
| 40 | } |
| 41 |