| 1 | import arrays |
| 2 | |
| 3 | pub fn Canvas.new(width int, height int) &Canvas { |
| 4 | return &Canvas{ |
| 5 | layers: create_buffer(width, height) |
| 6 | } |
| 7 | } |
| 8 | |
| 9 | pub fn (canvas Canvas) size() (int, int) { |
| 10 | return canvas.layers[0].len, canvas.layers.len |
| 11 | } |
| 12 | |
| 13 | pub fn (canvas Canvas) string() string { |
| 14 | output := buffer_to_braille(canvas.layers, dots_to_braille_rune_map) |
| 15 | return arrays.join_to_string(output, '\n', |row| arrays.join_to_string(row, '', |
| 16 | |character| '${character}')) |
| 17 | } |
| 18 | |
| 19 | pub fn (mut canvas Canvas) set(x int, y int) { |
| 20 | canvas.layers[y][x] = true |
| 21 | } |
| 22 | |
| 23 | pub fn (mut canvas Canvas) unset(x int, y int) { |
| 24 | canvas.layers[y][x] = false |
| 25 | } |
| 26 | |
| 27 | pub fn (mut canvas Canvas) clear() { |
| 28 | width, height := canvas.size() |
| 29 | canvas.layers = create_buffer(width, height) |
| 30 | } |
| 31 | |
| 32 | struct Canvas { |
| 33 | mut: |
| 34 | layers [][]bool |
| 35 | } |
| 36 | |
| 37 | const dots_to_braille = [u8(0), 3, 1, 4, 2, 5, 6, 7] |
| 38 | const dots_to_braille_rune_map = memoize_dots_to_braille_rune() |
| 39 | |
| 40 | fn dots_to_braille_rune(dots u8) rune { |
| 41 | mut mask := 0 |
| 42 | for index in 0 .. 8 { |
| 43 | if ((dots >> index) & 1) == 1 { |
| 44 | mask |= 1 << dots_to_braille[index] |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | return rune(0x2800 + mask) |
| 49 | } |
| 50 | |
| 51 | fn memoize_dots_to_braille_rune() [256]rune { |
| 52 | mut memo := [256]rune{} |
| 53 | |
| 54 | for index in 0 .. 256 { |
| 55 | memo[index] = dots_to_braille_rune(index) |
| 56 | } |
| 57 | |
| 58 | return memo |
| 59 | } |
| 60 | |
| 61 | fn buffer_to_braille(buffer [][]bool, braille_mapping [256]rune) [][]rune { |
| 62 | out_rows := buffer.len / 4 |
| 63 | out_cols := buffer[0].len / 2 |
| 64 | mut output := [][]rune{len: out_rows, init: []rune{len: out_cols}} |
| 65 | |
| 66 | for row := 0; row < out_rows; row += 1 { |
| 67 | row_offset := row * 4 |
| 68 | for column := 0; column < out_cols; column += 1 { |
| 69 | col_offset := column * 2 |
| 70 | |
| 71 | mut dots := u8(buffer[row_offset + 0][col_offset + 0]) |
| 72 | dots |= u8(buffer[row_offset + 0][col_offset + 1]) << 1 |
| 73 | dots |= u8(buffer[row_offset + 1][col_offset + 0]) << 2 |
| 74 | dots |= u8(buffer[row_offset + 1][col_offset + 1]) << 3 |
| 75 | dots |= u8(buffer[row_offset + 2][col_offset + 0]) << 4 |
| 76 | dots |= u8(buffer[row_offset + 2][col_offset + 1]) << 5 |
| 77 | dots |= u8(buffer[row_offset + 3][col_offset + 0]) << 6 |
| 78 | dots |= u8(buffer[row_offset + 3][col_offset + 1]) << 7 |
| 79 | |
| 80 | output[row][column] = dots_to_braille_rune(dots) |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | return output |
| 85 | } |
| 86 | |
| 87 | fn create_buffer(width int, height int) [][]bool { |
| 88 | return [][]bool{len: height, init: []bool{len: width}} |
| 89 | } |
| 90 | |
| 91 | fn test_main() { |
| 92 | braille_mapping := memoize_dots_to_braille_rune() |
| 93 | width, height := 40, 48 |
| 94 | mut canvas := Canvas.new(width, height) |
| 95 | mut buffer := [][]bool{len: height, init: []bool{len: width}} |
| 96 | |
| 97 | minr := 16 * 16 |
| 98 | maxr := 20 * 20 |
| 99 | for y := 0; y < 48; y += 1 { |
| 100 | for x := 0; x < width; x += 1 { |
| 101 | cy := y - 24 |
| 102 | big_cx := x - 20 |
| 103 | small_cx := x - 16 |
| 104 | big := (big_cx * big_cx) + (cy * cy) |
| 105 | small := (small_cx * small_cx) + (cy * cy) |
| 106 | if small > minr && big < maxr { |
| 107 | buffer[y][x] = true |
| 108 | canvas.set(x, y) |
| 109 | } |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | _ := buffer_to_braille(buffer, braille_mapping) |
| 114 | } |
| 115 | |