| 1 | module main |
| 2 | |
| 3 | type Mat22 = [2][2]f32 |
| 4 | type Mat4 = [4]f32 |
| 5 | |
| 6 | @[heap] |
| 7 | struct Game { |
| 8 | mut: |
| 9 | object_id u32 |
| 10 | } |
| 11 | |
| 12 | @[heap] |
| 13 | struct GameObject { |
| 14 | mut: |
| 15 | transform Mat22 = Mat22([[f32(1), 2]!, [f32(3), 4]!]!) |
| 16 | transform2 Mat4 = Mat4([f32(1), 2, 3, 4]!) |
| 17 | } |
| 18 | |
| 19 | fn (mut gameobject GameObject) instance() &GameObject { |
| 20 | return &GameObject{ |
| 21 | ...gameobject |
| 22 | } |
| 23 | } |
| 24 | |
| 25 | fn test_main() { |
| 26 | mut v := GameObject{} |
| 27 | mut v2 := v.instance() |
| 28 | dump(v) |
| 29 | assert v2.transform == Mat22([[f32(1), 2]!, [f32(3), 4]!]!) |
| 30 | assert v2.transform2 == Mat4([f32(1), 2, 3, 4]!) |
| 31 | } |
| 32 | |