| 1 | #insert "@VMODROOT/cstruct_alias.h" |
| 2 | |
| 3 | @[typedef] |
| 4 | pub struct C.Camera3D { |
| 5 | } |
| 6 | |
| 7 | pub type Camera3D = C.Camera3D |
| 8 | pub type Camera = C.Camera3D |
| 9 | |
| 10 | // Update camera position for selected mode |
| 11 | pub fn C.UpdateCamera(camera &Camera, mode i32) |
| 12 | |
| 13 | enum CameraMode { |
| 14 | camera_free |
| 15 | } |
| 16 | |
| 17 | fn test_main() { |
| 18 | mut camera := &Camera{} |
| 19 | C.UpdateCamera(camera, int(CameraMode.camera_free)) |
| 20 | |
| 21 | mut camera3d := &Camera3D{} |
| 22 | C.UpdateCamera(camera3d, int(CameraMode.camera_free)) |
| 23 | } |
| 24 |