| 1 | typedef struct Camera3D { |
| 2 | int a; |
| 3 | } Camera3D; |
| 4 | |
| 5 | typedef Camera3D Camera; |
| 6 | |
| 7 | typedef struct Vector3 { |
| 8 | float x; // Vector x component |
| 9 | float y; // Vector y component |
| 10 | float z; // Vector z component |
| 11 | } Vector3; |
| 12 | |
| 13 | void UpdateCamera(Camera *camera, int mode) |
| 14 | { |
| 15 | } |
| 16 | |
| 17 | void UpdateCameraPro(Camera *Camera, Vector3 movement , Vector3 rotation, float zoom) |
| 18 | { |
| 19 | } |