| 1 | module main |
| 2 | |
| 3 | pub struct CSDL_GamepadBinding { |
| 4 | pub mut: |
| 5 | output_type u8 |
| 6 | // TODO: BELONGS ABOVE // union { |
| 7 | // SDL_GamepadButton button; struct { |
| 8 | // SDL_GamepadAxis axis; int axis_min; int axis_max; } axis; } output |
| 9 | } |
| 10 | |
| 11 | pub type GamepadBinding = CSDL_GamepadBinding |
| 12 | |