This documents lists several benchmark results for different platforms in order to identify performance regressions and improvements.
The are measured using the command
> channel_bench_* <nsend> <nrec> <buflen> <nobj>
nsend ... number of threads that push objects into the channel
nrec .... number of threads that pop objects from the channel
buflen .. length of channel buffer queue - `0` means unbuffered channel
nobj .... number of objects to pass thru the channel
10000000 Objects transfered, results in Objects/µs
| nsend | nrec | buflen | V (gcc -O2) | V (clang) | V (tcc) | Go (golang) | Go (gccgo -O2) | | :---: | :---:| :---: | :---: | :---: | :---: | :---: | :---: | | 1 | 1 | 0 | 1.97 | 1.63 | 2.08 | 4.65 | 0.56 | | 1 | 1 | 100 | 3.05 | 2.29 | 1.93 | 18.90 | 6.08 | | 4 | 4 | 0 | 0.87 | 0.90 | 0.99 | 1.84 | 0.84 | | 4 | 4 | 100 | 3.35 | 3.07 | 2.92 | 7.43 | 3.71 |
| nsend | nrec | buflen | V (gcc -O2) | V (msvc /O2) | V (tcc) | Go (golang) | | :---: | :---:| :---: | :---: | :---: | :---: | :---: | | 1 | 1 | 0 | 2.30 | 3.76 | 2.02 | 4.67 | | 1 | 1 | 100 | 2.96 | 3.12 | 2.26 | 23.31 | | 4 | 4 | 0 | 0.90 | 1.05 | 0.83 | 1.38 | | 4 | 4 | 100 | 2.28 | 2.16 | 2.43 | 4.63 |
10000000 Objects transfered, results in Objects/µs
| nsend | nrec | buflen | V (gcc -O2) | Go (golang) | | :---: | :---:| :---: | :---: | :---: | | 1 | 1 | 0 | 0.37 | 0.21 | | 1 | 1 | 100 | 1.03 | 0.74 | | 4 | 4 | 0 | 0.04 | 0.38 | | 4 | 4 | 100 | 2.78 | 2.63 | | 2 | 2 | 0 | 0.05 | 0.38 | | 2 | 2 | 100 | 1.26 | 0.75 |