| 1 | // Copyright (c) 2019-2024 Alexander Medvednikov. All rights reserved. |
| 2 | // Use of this source code is governed by an MIT license that can be found in the LICENSE file. |
| 3 | module gg |
| 4 | |
| 5 | import math |
| 6 | import sokol.sgl |
| 7 | |
| 8 | @[params] |
| 9 | pub struct DrawPixelConfig { |
| 10 | pub mut: |
| 11 | size f32 = 1.0 |
| 12 | } |
| 13 | |
| 14 | // draw_pixel draws one pixel on the screen. |
| 15 | // |
| 16 | // NOTE calling this function frequently is very *inefficient*, |
| 17 | // for drawing shapes it's recommended to draw whole primitives with |
| 18 | // functions like `draw_rect_empty` or `draw_triangle_empty` etc. |
| 19 | pub fn (ctx &Context) draw_pixel(x f32, y f32, c Color, params DrawPixelConfig) { |
| 20 | if c.a != 255 { |
| 21 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 22 | } |
| 23 | sgl.begin_points() |
| 24 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 25 | sgl.point_size(params.size) |
| 26 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 27 | sgl.end() |
| 28 | } |
| 29 | |
| 30 | // draw_pixels draws pixels from an array of points [x, y, x2, y2, etc...] |
| 31 | // |
| 32 | // NOTE calling this function frequently is very *inefficient*, |
| 33 | // for drawing shapes it's recommended to draw whole primitives with |
| 34 | // functions like `draw_rect_empty` or `draw_triangle_empty` etc. |
| 35 | @[direct_array_access] |
| 36 | pub fn (ctx &Context) draw_pixels(points []f32, c Color, params DrawPixelConfig) { |
| 37 | if points.len % 2 != 0 { |
| 38 | return |
| 39 | } |
| 40 | len := points.len / 2 |
| 41 | |
| 42 | if c.a != 255 { |
| 43 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 44 | } |
| 45 | sgl.begin_points() |
| 46 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 47 | sgl.point_size(params.size) |
| 48 | for i in 0 .. len { |
| 49 | x, y := points[i * 2], points[i * 2 + 1] |
| 50 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 51 | } |
| 52 | sgl.end() |
| 53 | } |
| 54 | |
| 55 | // draw_line draws a line between the points `x,y` and `x2,y2` in color `c`. |
| 56 | pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c Color) { |
| 57 | $if macos { |
| 58 | if ctx.native_rendering { |
| 59 | // Make the line more clear on hi dpi screens: draw a rectangle |
| 60 | // TODO this is broken if the line's x1 != x2 |
| 61 | mut width := math.abs(x2 - x) |
| 62 | mut height := math.abs(y2 - y) |
| 63 | if width == 0 { |
| 64 | width = 1 |
| 65 | } else if height == 0 { |
| 66 | height = 1 |
| 67 | } |
| 68 | ctx.draw_rect_filled(x, y, f32(width), f32(height), c) |
| 69 | return |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | if c.a != 255 { |
| 74 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 75 | } |
| 76 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 77 | |
| 78 | sgl.begin_line_strip() |
| 79 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 80 | sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) |
| 81 | sgl.end() |
| 82 | } |
| 83 | |
| 84 | // draw_line_with_config draws a line between the points `x,y` and `x2,y2` using `PenConfig`. |
| 85 | pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config PenConfig) { |
| 86 | if config.color.a != 255 { |
| 87 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 88 | } |
| 89 | |
| 90 | if config.thickness <= 0 { |
| 91 | return |
| 92 | } |
| 93 | |
| 94 | nx := x * ctx.scale |
| 95 | ny := y * ctx.scale |
| 96 | nx2 := x2 * ctx.scale |
| 97 | ny2 := y2 * ctx.scale |
| 98 | |
| 99 | dx := nx2 - nx |
| 100 | dy := ny2 - ny |
| 101 | length := math.sqrtf(math.powf(x2 - x, 2) + math.powf(y2 - y, 2)) |
| 102 | theta := f32(math.atan2(dy, dx)) |
| 103 | |
| 104 | sgl.push_matrix() |
| 105 | |
| 106 | sgl.translate(nx, ny, 0) |
| 107 | sgl.rotate(theta, 0, 0, 1) |
| 108 | sgl.translate(-nx, -ny, 0) |
| 109 | |
| 110 | if config.line_type == .solid { |
| 111 | ctx.draw_rect_filled(x, y, length, config.thickness, config.color) |
| 112 | } else { |
| 113 | size := if config.line_type == .dotted { config.thickness } else { config.thickness * 3 } |
| 114 | space := if size == 1 { 2 } else { size } |
| 115 | |
| 116 | mut available := length |
| 117 | mut start_x := x |
| 118 | |
| 119 | for i := 0; available > 0; i++ { |
| 120 | if i % 2 == 0 { |
| 121 | ctx.draw_rect_filled(start_x, y, size, config.thickness, config.color) |
| 122 | available -= size |
| 123 | start_x += size |
| 124 | continue |
| 125 | } |
| 126 | |
| 127 | available -= space |
| 128 | start_x += space |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | sgl.pop_matrix() |
| 133 | } |
| 134 | |
| 135 | // draw_poly_empty draws the outline of a polygon, given an array of points, and a color. |
| 136 | // NOTE that the points must be given in clockwise winding order. |
| 137 | pub fn (ctx &Context) draw_poly_empty(points []f32, c Color) { |
| 138 | len := points.len / 2 |
| 139 | if points.len % 2 != 0 || len < 3 { |
| 140 | return |
| 141 | } |
| 142 | |
| 143 | if c.a != 255 { |
| 144 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 145 | } |
| 146 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 147 | |
| 148 | sgl.begin_line_strip() |
| 149 | for i in 0 .. len { |
| 150 | sgl.v2f(points[2 * i] * ctx.scale, points[2 * i + 1] * ctx.scale) |
| 151 | } |
| 152 | sgl.v2f(points[0] * ctx.scale, points[1] * ctx.scale) |
| 153 | sgl.end() |
| 154 | } |
| 155 | |
| 156 | // draw_convex_poly draws a convex polygon, given an array of points, and a color. |
| 157 | // NOTE that the points must be given in clockwise winding order. |
| 158 | // The contents of the `points` array should be `x` and `y` coordinate pairs. |
| 159 | pub fn (ctx &Context) draw_convex_poly(points []f32, c Color) { |
| 160 | len := points.len / 2 |
| 161 | if points.len % 2 != 0 || len < 3 { |
| 162 | return |
| 163 | } |
| 164 | |
| 165 | if c.a != 255 { |
| 166 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 167 | } |
| 168 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 169 | |
| 170 | sgl.begin_triangle_strip() |
| 171 | x0 := points[0] * ctx.scale |
| 172 | y0 := points[1] * ctx.scale |
| 173 | for i in 1 .. len { |
| 174 | x := points[i * 2] * ctx.scale |
| 175 | y := points[i * 2 + 1] * ctx.scale |
| 176 | sgl.v2f(x, y) |
| 177 | if i & 0 == 0 { |
| 178 | sgl.v2f(x0, y0) |
| 179 | } |
| 180 | } |
| 181 | sgl.end() |
| 182 | } |
| 183 | |
| 184 | @[inline] |
| 185 | fn rect_empty_screen_bounds(scale f32, x f32, y f32, w f32, h f32) (f32, f32, f32, f32) { |
| 186 | // Keep the outline inside pixels so the top-left corner stays aligned and the |
| 187 | // border renders consistently across different OpenGL implementations. |
| 188 | toffset := f32(0.1) |
| 189 | boffset := f32(-0.1) |
| 190 | return toffset + x * scale, toffset + y * scale, boffset + (x + w) * scale, boffset + |
| 191 | (y + h) * scale |
| 192 | } |
| 193 | |
| 194 | // draw_rect_empty draws the outline of a rectangle. |
| 195 | // `x`,`y` is the top-left corner of the rectangle. |
| 196 | // `w` is the width, `h` is the height and `c` is the color of the outline. |
| 197 | // Note: it is much more efficient to draw lots of empty rectangles one after the other, |
| 198 | // without filled rectangles between them, than to draw a mix. |
| 199 | pub fn (ctx &Context) draw_rect_empty(x f32, y f32, w f32, h f32, c Color) { |
| 200 | if c.a != 255 { |
| 201 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 202 | } |
| 203 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 204 | tleft_x, tleft_y, bright_x, bright_y := rect_empty_screen_bounds(ctx.scale, x, y, w, h) |
| 205 | sgl.begin_lines() // more predictable, compared to sgl.begin_line_strip, at the price of more vertexes send |
| 206 | // top: |
| 207 | sgl.v2f(tleft_x, tleft_y) |
| 208 | sgl.v2f(bright_x, tleft_y) |
| 209 | // left: |
| 210 | sgl.v2f(tleft_x, tleft_y) |
| 211 | sgl.v2f(tleft_x, bright_y) |
| 212 | // right: |
| 213 | sgl.v2f(bright_x, tleft_y) |
| 214 | sgl.v2f(bright_x, bright_y) |
| 215 | // bottom: |
| 216 | sgl.v2f(tleft_x, bright_y) |
| 217 | sgl.v2f(bright_x, bright_y) |
| 218 | sgl.end() |
| 219 | } |
| 220 | |
| 221 | // draw_rect_empty_no_context draws the outline of a rectangle, but without saving/restoring the context. |
| 222 | // It is intended to be used in loops, where you do manually: `sgl.begin_lines()` *before* the loop, |
| 223 | // then draw many rectangles, then call manually `sgl.end()` *after* the loop. |
| 224 | // `x`,`y` is the top-left corner of the rectangle. |
| 225 | // `w` is the width, `h` is the height and `c` is the color of the outline. |
| 226 | // Note: it is much more efficient to draw lots of empty rectangles one after the other, |
| 227 | // without filled rectangles between them, than to draw a mix. |
| 228 | pub fn (ctx &Context) draw_rect_empty_no_context(x f32, y f32, w f32, h f32, c Color) { |
| 229 | tleft_x, tleft_y, bright_x, bright_y := rect_empty_screen_bounds(ctx.scale, x, y, w, h) |
| 230 | // Note: the following line is deliberately commented, compare to draw_rect_empty/5; |
| 231 | // sgl.begin_lines() // more predictable, compared to sgl.begin_line_strip, at the price of more vertexes send |
| 232 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 233 | // top: |
| 234 | sgl.v2f(tleft_x, tleft_y) |
| 235 | sgl.v2f(bright_x, tleft_y) |
| 236 | // left: |
| 237 | sgl.v2f(tleft_x, tleft_y) |
| 238 | sgl.v2f(tleft_x, bright_y) |
| 239 | // right: |
| 240 | sgl.v2f(bright_x, tleft_y) |
| 241 | sgl.v2f(bright_x, bright_y) |
| 242 | // bottom: |
| 243 | sgl.v2f(tleft_x, bright_y) |
| 244 | sgl.v2f(bright_x, bright_y) |
| 245 | // Note: the following line is deliberately commented, compare to draw_rect_empty/5; |
| 246 | // sgl.end() |
| 247 | } |
| 248 | |
| 249 | // draw_rect_filled draws a filled rectangle. |
| 250 | // `x`,`y` is the top-left corner of the rectangle. |
| 251 | // `w` is the width, `h` is the height and `c` is the color of the fill. |
| 252 | // Note: it is much more efficient to draw lots of filled rectangles one after the other, |
| 253 | // without empty rectangles between them, than to draw a mix. |
| 254 | pub fn (ctx &Context) draw_rect_filled(x f32, y f32, w f32, h f32, c Color) { |
| 255 | $if macos { |
| 256 | if ctx.native_rendering { |
| 257 | C.darwin_draw_rect(x, ctx.height - (y + h), w, h, c) |
| 258 | return |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | if c.a != 255 { |
| 263 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 264 | } |
| 265 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 266 | |
| 267 | sgl.begin_quads() |
| 268 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 269 | sgl.v2f((x + w) * ctx.scale, y * ctx.scale) |
| 270 | sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) |
| 271 | sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) |
| 272 | sgl.end() |
| 273 | } |
| 274 | |
| 275 | // draw_rect_filled_no_context draws a filled rectangle, but without saving/restoring the context. |
| 276 | // It is intended to be used in loops, where you do manually: `sgl.begin_quads()` *before* the loop, |
| 277 | // then draw many rectangles, then call manually `sgl.end()` *after* the loop. |
| 278 | // `x`,`y` is the top-left corner of the rectangle. |
| 279 | // `w` is the width, `h` is the height and `c` is the color of the fill. |
| 280 | // Note: it is much more efficient to draw lots of filled rectangles one after the other, |
| 281 | // without empty rectangles between them, than to draw a mix. |
| 282 | pub fn (ctx &Context) draw_rect_filled_no_context(x f32, y f32, w f32, h f32, c Color) { |
| 283 | // Note: the following line is deliberately commented, compare to draw_rect_empty/5; |
| 284 | // sgl.begin_quads() |
| 285 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 286 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 287 | sgl.v2f((x + w) * ctx.scale, y * ctx.scale) |
| 288 | sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) |
| 289 | sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) |
| 290 | // Note: the following line is deliberately commented, compare to draw_rect_filled/5; |
| 291 | // sgl.end() |
| 292 | } |
| 293 | |
| 294 | pub enum PaintStyle { |
| 295 | fill |
| 296 | stroke |
| 297 | } |
| 298 | |
| 299 | @[params] |
| 300 | pub struct DrawRectParams { |
| 301 | pub: |
| 302 | x f32 |
| 303 | y f32 |
| 304 | w f32 |
| 305 | h f32 |
| 306 | color Color = black |
| 307 | style PaintStyle = .fill |
| 308 | is_rounded bool |
| 309 | radius f32 |
| 310 | } |
| 311 | |
| 312 | pub fn (ctx &Context) draw_rect(p DrawRectParams) { |
| 313 | if p.is_rounded { |
| 314 | if p.style == .fill { |
| 315 | ctx.draw_rounded_rect_filled(p.x, p.y, p.w, p.h, p.radius, p.color) |
| 316 | } else { |
| 317 | ctx.draw_rounded_rect_empty(p.x, p.y, p.w, p.h, p.radius, p.color) |
| 318 | } |
| 319 | } else { |
| 320 | if p.style == .fill { |
| 321 | ctx.draw_rect_filled(p.x, p.y, p.w, p.h, p.color) |
| 322 | } else { |
| 323 | ctx.draw_rect_empty(p.x, p.y, p.w, p.h, p.color) |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | // draw_rounded_rect_empty draws the outline of a rounded rectangle with a thickness of 1 px. |
| 329 | // `x`,`y` is the top-left corner of the rectangle. |
| 330 | // `w` is the width, `h` is the height. |
| 331 | // `radius` is the radius of the corner-rounding in pixels. |
| 332 | // `c` is the color of the outline. |
| 333 | pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius f32, c Color) { |
| 334 | if w <= 0 || h <= 0 || radius < 0 { |
| 335 | return |
| 336 | } |
| 337 | |
| 338 | if c.a != 255 { |
| 339 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 340 | } |
| 341 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 342 | |
| 343 | mut new_radius := radius |
| 344 | if radius < 1 { |
| 345 | new_radius = 0 |
| 346 | } |
| 347 | if w >= h && radius > h / 2 { |
| 348 | new_radius = h / 2 |
| 349 | } else if radius > w / 2 { |
| 350 | new_radius = w / 2 |
| 351 | } |
| 352 | |
| 353 | r := new_radius * ctx.scale |
| 354 | sx := x * ctx.scale // start point x |
| 355 | sy := y * ctx.scale |
| 356 | width := w * ctx.scale |
| 357 | height := h * ctx.scale |
| 358 | |
| 359 | align_pixel := fn (v f32) f32 { |
| 360 | return math.floorf(v) + 0.5 |
| 361 | } |
| 362 | // circle center coordinates |
| 363 | ltx := align_pixel(sx + r) |
| 364 | lty := align_pixel(sy + r) |
| 365 | rtx := align_pixel(sx + width - r) |
| 366 | rty := align_pixel(sy + r) |
| 367 | rbx := align_pixel(sx + width - r) |
| 368 | rby := align_pixel(sy + height - r) |
| 369 | lbx := align_pixel(sx + r) |
| 370 | lby := align_pixel(sy + height - r) |
| 371 | |
| 372 | mut rad := f32(0) |
| 373 | mut dx := f32(0) |
| 374 | mut dy := f32(0) |
| 375 | |
| 376 | if r == 0 { |
| 377 | sgl.begin_line_strip() |
| 378 | // top |
| 379 | sgl.v2f(ltx, lty) |
| 380 | sgl.v2f(rtx, rty) |
| 381 | // right |
| 382 | sgl.v2f(rbx, rby) |
| 383 | // bottom |
| 384 | sgl.v2f(lbx, lby) |
| 385 | // left |
| 386 | sgl.v2f(ltx, lty) |
| 387 | sgl.end() |
| 388 | return |
| 389 | } |
| 390 | |
| 391 | sgl.begin_line_strip() |
| 392 | // left top quarter |
| 393 | for i in 0 .. 31 { |
| 394 | rad = f32(math.radians(i * 3)) |
| 395 | dx = r * math.cosf(rad) |
| 396 | dy = r * math.sinf(rad) |
| 397 | sgl.v2f(ltx - dx, lty - dy) |
| 398 | } |
| 399 | // right top quarter |
| 400 | for i in 0 .. 31 { |
| 401 | rad = f32(math.radians(i * 3)) |
| 402 | dx = r * math.sinf(rad) |
| 403 | dy = r * math.cosf(rad) |
| 404 | sgl.v2f(rtx + dx, rty - dy) |
| 405 | } |
| 406 | // right bottom quarter |
| 407 | for i in 0 .. 31 { |
| 408 | rad = f32(math.radians(i * 3)) |
| 409 | dx = r * math.cosf(rad) |
| 410 | dy = r * math.sinf(rad) |
| 411 | sgl.v2f(rbx + dx, rby + dy) |
| 412 | } |
| 413 | // left bottom quarter |
| 414 | for i in 0 .. 31 { |
| 415 | rad = f32(math.radians(i * 3)) |
| 416 | dx = r * math.sinf(rad) |
| 417 | dy = r * math.cosf(rad) |
| 418 | sgl.v2f(lbx - dx, lby + dy) |
| 419 | } |
| 420 | // close |
| 421 | sgl.v2f(ltx - r, lty) |
| 422 | sgl.end() |
| 423 | } |
| 424 | |
| 425 | // draw_rounded_rect_filled draws a filled rounded rectangle. |
| 426 | // `x`,`y` is the top-left corner of the rectangle. |
| 427 | // `w` is the width, `h` is the height . |
| 428 | // `radius` is the radius of the corner-rounding in pixels. |
| 429 | // `c` is the color of the filled. |
| 430 | // it divides the rounded rectangle into 2 shapes, the top rounded part and the bottom rounded part which are connected at both extremes. |
| 431 | pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radius f32, c Color) { |
| 432 | if w <= 0 || h <= 0 || radius < 0 { |
| 433 | return |
| 434 | } |
| 435 | |
| 436 | if c.a != 255 { |
| 437 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 438 | } |
| 439 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 440 | |
| 441 | mut new_radius := radius |
| 442 | if w >= h && radius > h / 2 { |
| 443 | new_radius = h / 2 |
| 444 | } else if radius > w / 2 { |
| 445 | new_radius = w / 2 |
| 446 | } |
| 447 | r := new_radius * ctx.scale |
| 448 | sx := x * ctx.scale // start point x |
| 449 | sy := y * ctx.scale |
| 450 | width := w * ctx.scale |
| 451 | height := h * ctx.scale |
| 452 | |
| 453 | // left x coordinate |
| 454 | lx := sx + r |
| 455 | // right x coordinate |
| 456 | rx := sx + width - r |
| 457 | // top y coordinate |
| 458 | ty := sy + r |
| 459 | // bottom y coordinate |
| 460 | by := sy + height - r |
| 461 | |
| 462 | if r == 0 { |
| 463 | // No radius means juste a rectangle |
| 464 | sgl.begin_quads() |
| 465 | sgl.v2f(sx, ty) |
| 466 | sgl.v2f(rx + r, ty) |
| 467 | sgl.v2f(rx + r, by) |
| 468 | sgl.v2f(sx, by) |
| 469 | sgl.end() |
| 470 | } else { |
| 471 | // draw the top then the bottom and link them with 2 triangle |
| 472 | mut rad := f32(0) |
| 473 | mut dx := f32(0) |
| 474 | mut dy := f32(0) |
| 475 | |
| 476 | // top part |
| 477 | // starting at -30 then multiplying it by -1 makes you ends with the angle closer to the side which is needed to link both parts |
| 478 | sgl.begin_triangle_strip() |
| 479 | for i in -30 .. 1 { |
| 480 | rad = f32(math.radians(-i * 3)) |
| 481 | dx = r * math.cosf(rad) |
| 482 | dy = r * math.sinf(rad) |
| 483 | sgl.v2f(rx + dx, ty - dy) |
| 484 | sgl.v2f(lx - dx, ty - dy) |
| 485 | } |
| 486 | |
| 487 | // bottom part |
| 488 | for i in 0 .. 31 { |
| 489 | rad = f32(math.radians(i * 3)) |
| 490 | dx = r * math.cosf(rad) |
| 491 | dy = r * math.sinf(rad) |
| 492 | sgl.v2f(rx + dx, by + dy) |
| 493 | sgl.v2f(lx - dx, by + dy) |
| 494 | } |
| 495 | sgl.end() |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | // draw_triangle_empty draws the outline of a triangle. |
| 500 | // `x`,`y` defines the first point |
| 501 | // `x2`,`y2` defines the second point |
| 502 | // `x3`,`y3` defines the third point |
| 503 | // `c` is the color of the outline. |
| 504 | pub fn (ctx &Context) draw_triangle_empty(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c Color) { |
| 505 | if c.a != 255 { |
| 506 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 507 | } |
| 508 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 509 | |
| 510 | sgl.begin_line_strip() |
| 511 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 512 | sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) |
| 513 | sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) |
| 514 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 515 | sgl.end() |
| 516 | } |
| 517 | |
| 518 | // draw_triangle_filled draws a filled triangle. |
| 519 | // `x`,`y` defines the first point |
| 520 | // `x2`,`y2` defines the second point |
| 521 | // `x3`,`y3` defines the third point |
| 522 | // `c` is the color of the outline. |
| 523 | pub fn (ctx &Context) draw_triangle_filled(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c Color) { |
| 524 | if c.a != 255 { |
| 525 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 526 | } |
| 527 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 528 | |
| 529 | sgl.begin_triangles() |
| 530 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 531 | sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) |
| 532 | sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) |
| 533 | sgl.end() |
| 534 | } |
| 535 | |
| 536 | // draw_square_empty draws the outline of a square. |
| 537 | // `x`,`y` is the top-left corner of the square. |
| 538 | // `s` is the length of each side of the square. |
| 539 | // `c` is the color of the outline. |
| 540 | @[inline] |
| 541 | pub fn (ctx &Context) draw_square_empty(x f32, y f32, s f32, c Color) { |
| 542 | ctx.draw_rect_empty(x, y, s, s, c) |
| 543 | } |
| 544 | |
| 545 | // draw_square_filled draws a filled square. |
| 546 | // `x`,`y` is the top-left corner of the square. |
| 547 | // `s` is the length of each side of the square. |
| 548 | // `c` is the fill color. |
| 549 | @[inline] |
| 550 | pub fn (ctx &Context) draw_square_filled(x f32, y f32, s f32, c Color) { |
| 551 | ctx.draw_rect_filled(x, y, s, s, c) |
| 552 | } |
| 553 | |
| 554 | // The table here is derived by looking at the result of vlib/gg/testdata/tweak_circles.vv |
| 555 | // and then choosing the most circle-ish drawing with the minimum number of segments. |
| 556 | const small_circle_segments = [0, 2, 4, 6, 6, 8, 8, 13, 10, 18, 12, 12, 10, 13, 16, 15, 16]! |
| 557 | |
| 558 | @[direct_array_access] |
| 559 | fn radius_to_segments(r f32) int { |
| 560 | if r < 30 { |
| 561 | ir := int(math.ceil(r)) |
| 562 | if ir > 0 && ir < small_circle_segments.len { |
| 563 | return small_circle_segments[ir] |
| 564 | } |
| 565 | return ir |
| 566 | } |
| 567 | return int(math.ceil(math.tau * r / 8)) |
| 568 | } |
| 569 | |
| 570 | // draw_circle_empty draws the outline of a circle. |
| 571 | // `x`,`y` defines the center of the circle. |
| 572 | // `radius` defines the radius of the circle. |
| 573 | // `c` is the color of the outline. |
| 574 | pub fn (ctx &Context) draw_circle_empty(x f32, y f32, radius f32, c Color) { |
| 575 | $if macos { |
| 576 | if ctx.native_rendering { |
| 577 | C.darwin_draw_circle_empty(x - radius + 1, ctx.height - (y + radius + 3), radius, c) |
| 578 | return |
| 579 | } |
| 580 | } |
| 581 | if c.a != 255 { |
| 582 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 583 | } |
| 584 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 585 | |
| 586 | nx := x * ctx.scale |
| 587 | ny := y * ctx.scale |
| 588 | nr := radius * ctx.scale |
| 589 | mut theta := f32(0) |
| 590 | mut xx := f32(0) |
| 591 | mut yy := f32(0) |
| 592 | segments := radius_to_segments(radius * ctx.scale) |
| 593 | |
| 594 | sgl.begin_line_strip() |
| 595 | for i := 0; i < segments + 1; i++ { |
| 596 | theta = f32(math.tau) * f32(i) / f32(segments) |
| 597 | xx = nr * math.cosf(theta) |
| 598 | yy = nr * math.sinf(theta) |
| 599 | sgl.v2f(xx + nx, yy + ny) |
| 600 | } |
| 601 | sgl.end() |
| 602 | } |
| 603 | |
| 604 | // draw_circle_filled draws a filled circle. |
| 605 | // `x`,`y` defines the center of the circle. |
| 606 | // `radius` defines the radius of the circle. |
| 607 | // `c` is the fill color. |
| 608 | pub fn (ctx &Context) draw_circle_filled(x f32, y f32, radius f32, c Color) { |
| 609 | $if macos { |
| 610 | if ctx.native_rendering { |
| 611 | C.darwin_draw_circle(x - radius + 1, ctx.height - (y + radius + 3), radius, c) |
| 612 | return |
| 613 | } |
| 614 | } |
| 615 | ctx.draw_polygon_filled(x, y, radius, radius_to_segments(radius * ctx.scale), 0, c) |
| 616 | } |
| 617 | |
| 618 | // draw_polygon_filled draws a filled polygon. |
| 619 | // `x`,`y` defines the center of the polygon. |
| 620 | // `size` defines the size of the polygon. |
| 621 | // `edges` defines number of edges in the polygon. |
| 622 | // `rotation` defines rotation of the polygon. |
| 623 | // `c` is the fill color. |
| 624 | pub fn (ctx &Context) draw_polygon_filled(x f32, y f32, size f32, edges int, rotation f32, c Color) { |
| 625 | if edges <= 0 { |
| 626 | return |
| 627 | } |
| 628 | |
| 629 | if c.a != 255 { |
| 630 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 631 | } |
| 632 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 633 | |
| 634 | nx := x * ctx.scale |
| 635 | ny := y * ctx.scale |
| 636 | nr := size * ctx.scale |
| 637 | mut theta := f32(0) |
| 638 | mut xx := f32(0) |
| 639 | mut yy := f32(0) |
| 640 | |
| 641 | sgl.begin_triangle_strip() |
| 642 | for i := 0; i < edges + 1; i++ { |
| 643 | theta = f32(math.tau) * f32(i) / f32(edges) |
| 644 | xx = nr * math.cosf(theta + f32(math.radians(rotation))) |
| 645 | yy = nr * math.sinf(theta + f32(math.radians(rotation))) |
| 646 | sgl.v2f(xx + nx, yy + ny) |
| 647 | sgl.v2f(nx, ny) |
| 648 | } |
| 649 | sgl.end() |
| 650 | } |
| 651 | |
| 652 | // draw_circle_with_segments draws a filled circle with a specific number of segments. |
| 653 | // `x`,`y` defines the center of the circle. |
| 654 | // `radius` defines the radius of the circle. |
| 655 | // `segments` affects how smooth/round the circle is. |
| 656 | // `c` is the fill color. |
| 657 | pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, radius f32, segments int, c Color) { |
| 658 | ctx.draw_polygon_filled(x, y, radius, segments, 0, c) |
| 659 | } |
| 660 | |
| 661 | // draw_circle_line draws the outline of a circle with a specific number of segments. |
| 662 | // `x`,`y` defines the center of the circle. |
| 663 | // `radius` defines the radius of the circle. |
| 664 | // `segments` affects how smooth/round the circle is. |
| 665 | // `c` is the color of the outline. |
| 666 | pub fn (ctx &Context) draw_circle_line(x f32, y f32, radius int, segments int, c Color) { |
| 667 | if segments <= 0 { |
| 668 | return |
| 669 | } |
| 670 | |
| 671 | $if macos { |
| 672 | if ctx.native_rendering { |
| 673 | C.darwin_draw_circle(x - radius + 1, ctx.height - (y + radius + 3), radius, c) |
| 674 | return |
| 675 | } |
| 676 | } |
| 677 | |
| 678 | if c.a != 255 { |
| 679 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 680 | } |
| 681 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 682 | |
| 683 | nx := x * ctx.scale |
| 684 | ny := y * ctx.scale |
| 685 | nr := radius * ctx.scale |
| 686 | mut theta := f32(0) |
| 687 | mut xx := f32(0) |
| 688 | mut yy := f32(0) |
| 689 | |
| 690 | sgl.begin_line_strip() |
| 691 | for i := 0; i < segments + 1; i++ { |
| 692 | theta = f32(math.tau) * f32(i) / f32(segments) |
| 693 | xx = nr * math.cosf(theta) |
| 694 | yy = nr * math.sinf(theta) |
| 695 | sgl.v2f(xx + nx, yy + ny) |
| 696 | } |
| 697 | sgl.end() |
| 698 | } |
| 699 | |
| 700 | // draw_slice_empty draws the outline of a circle slice/pie |
| 701 | pub fn (ctx &Context) draw_slice_empty(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, |
| 702 | c Color) { |
| 703 | if segments <= 0 || radius <= 0 { |
| 704 | return |
| 705 | } |
| 706 | if c.a != 255 { |
| 707 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 708 | } |
| 709 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 710 | |
| 711 | nx := x * ctx.scale |
| 712 | ny := y * ctx.scale |
| 713 | theta := f32(end_angle - start_angle) / f32(segments) |
| 714 | tan_factor := math.tanf(theta) |
| 715 | rad_factor := math.cosf(theta) |
| 716 | mut xx := radius * ctx.scale * math.sinf(start_angle) |
| 717 | mut yy := radius * ctx.scale * math.cosf(start_angle) |
| 718 | |
| 719 | sgl.begin_line_strip() |
| 720 | sgl.v2f(nx, ny) |
| 721 | for i := 0; i < segments + 1; i++ { |
| 722 | sgl.v2f(xx + nx, yy + ny) |
| 723 | xx, yy = xx + yy * tan_factor, yy - xx * tan_factor |
| 724 | xx *= rad_factor |
| 725 | yy *= rad_factor |
| 726 | } |
| 727 | sgl.v2f(nx, ny) |
| 728 | sgl.end() |
| 729 | } |
| 730 | |
| 731 | // draw_slice_filled draws a filled circle slice/pie |
| 732 | // `x`,`y` defines the end point of the slice (center of the circle that the slice is part of). |
| 733 | // `radius` defines the radius ("length") of the slice. |
| 734 | // `start_angle` is the angle in radians at which the slice starts. |
| 735 | // `end_angle` is the angle in radians at which the slice ends. |
| 736 | // `segments` affects how smooth/round the slice is. |
| 737 | // `c` is the fill color. |
| 738 | pub fn (ctx &Context) draw_slice_filled(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, |
| 739 | c Color) { |
| 740 | if segments <= 0 || radius < 0 { |
| 741 | return |
| 742 | } |
| 743 | if start_angle == end_angle { |
| 744 | ctx.draw_slice_empty(x, y, radius, start_angle, end_angle, 1, c) |
| 745 | return |
| 746 | } |
| 747 | |
| 748 | if c.a != 255 { |
| 749 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 750 | } |
| 751 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 752 | |
| 753 | nx := x * ctx.scale |
| 754 | ny := y * ctx.scale |
| 755 | theta := f32(end_angle - start_angle) / f32(segments) |
| 756 | tan_factor := math.tanf(theta) |
| 757 | rad_factor := math.cosf(theta) |
| 758 | mut xx := radius * ctx.scale * math.sinf(start_angle) |
| 759 | mut yy := radius * ctx.scale * math.cosf(start_angle) |
| 760 | |
| 761 | sgl.begin_triangle_strip() |
| 762 | sgl.v2f(xx + nx, yy + ny) |
| 763 | for i := 0; i < segments; i++ { |
| 764 | xx, yy = xx + yy * tan_factor, yy - xx * tan_factor |
| 765 | xx *= rad_factor |
| 766 | yy *= rad_factor |
| 767 | sgl.v2f(xx + nx, yy + ny) |
| 768 | sgl.v2f(nx, ny) |
| 769 | } |
| 770 | sgl.end() |
| 771 | } |
| 772 | |
| 773 | // draw_arc_line draws a line arc. |
| 774 | // `x`,`y` defines the end point of the arc (center of the circle that the arc is part of). |
| 775 | // `radius` defines the radius of the arc (length from the center point where the arc is drawn). |
| 776 | // `start_angle` is the angle in radians at which the arc starts. |
| 777 | // `end_angle` is the angle in radians at which the arc ends. |
| 778 | // `segments` affects how smooth/round the arc is. |
| 779 | // `c` is the color of the arc/outline. |
| 780 | pub fn (ctx Context) draw_arc_line(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, |
| 781 | c Color) { |
| 782 | if segments <= 0 || radius < 0 { |
| 783 | return |
| 784 | } |
| 785 | if radius == 0 { |
| 786 | ctx.draw_pixel(x, y, c) |
| 787 | return |
| 788 | } |
| 789 | if start_angle == end_angle { |
| 790 | xx := x + radius * math.sinf(start_angle) |
| 791 | yy := y + radius * math.cosf(start_angle) |
| 792 | ctx.draw_pixel(xx, yy, c) |
| 793 | return |
| 794 | } |
| 795 | |
| 796 | if c.a != 255 { |
| 797 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 798 | } |
| 799 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 800 | |
| 801 | nx := x * ctx.scale |
| 802 | ny := y * ctx.scale |
| 803 | theta := f32(end_angle - start_angle) / f32(segments) |
| 804 | tan_factor := math.tanf(theta) |
| 805 | rad_factor := math.cosf(theta) |
| 806 | mut xx := radius * ctx.scale * math.sinf(start_angle) |
| 807 | mut yy := radius * ctx.scale * math.cosf(start_angle) |
| 808 | |
| 809 | sgl.begin_line_strip() |
| 810 | sgl.v2f(nx + xx, ny + yy) |
| 811 | for i := 0; i < segments; i++ { |
| 812 | xx, yy = xx + yy * tan_factor, yy - xx * tan_factor |
| 813 | xx *= rad_factor |
| 814 | yy *= rad_factor |
| 815 | sgl.v2f(nx + xx, ny + yy) |
| 816 | } |
| 817 | sgl.end() |
| 818 | } |
| 819 | |
| 820 | // draw_arc_empty draws the outline of an arc. |
| 821 | // `x`,`y` defines the end point of the arc (center of the circle that the arc is part of). |
| 822 | // `inner_radius` defines the radius of the arc (length from the center point where the arc is drawn). |
| 823 | // `thickness` defines how wide the arc is drawn. |
| 824 | // `start_angle` is the angle in radians at which the arc starts. |
| 825 | // `end_angle` is the angle in radians at which the arc ends. |
| 826 | // `segments` affects how smooth/round the arc is. |
| 827 | // `c` is the color of the arc outline. |
| 828 | pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, |
| 829 | segments int, c Color) { |
| 830 | outer_radius := inner_radius + thickness |
| 831 | if segments <= 0 || outer_radius < 0 { |
| 832 | return |
| 833 | } |
| 834 | |
| 835 | if inner_radius <= 0 { |
| 836 | ctx.draw_slice_empty(x, y, outer_radius, start_angle, end_angle, segments, c) |
| 837 | return |
| 838 | } |
| 839 | if inner_radius == outer_radius { |
| 840 | ctx.draw_arc_line(x, y, outer_radius, start_angle, end_angle, segments, c) |
| 841 | return |
| 842 | } |
| 843 | |
| 844 | if c.a != 255 { |
| 845 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 846 | } |
| 847 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 848 | |
| 849 | nx := x * ctx.scale |
| 850 | ny := y * ctx.scale |
| 851 | theta := f32(end_angle - start_angle) / f32(segments) |
| 852 | tan_factor := math.tanf(theta) |
| 853 | rad_factor := math.cosf(theta) |
| 854 | |
| 855 | sgl.begin_line_strip() |
| 856 | |
| 857 | // outer |
| 858 | mut xx := outer_radius * ctx.scale * math.sinf(start_angle) |
| 859 | mut yy := outer_radius * ctx.scale * math.cosf(start_angle) |
| 860 | sxx, syy := xx, yy |
| 861 | sgl.v2f(nx + xx, ny + yy) |
| 862 | for i := 0; i < segments; i++ { |
| 863 | xx, yy = xx + yy * tan_factor, yy - xx * tan_factor |
| 864 | xx *= rad_factor |
| 865 | yy *= rad_factor |
| 866 | sgl.v2f(nx + xx, ny + yy) |
| 867 | } |
| 868 | |
| 869 | // inner |
| 870 | xx = inner_radius * ctx.scale * math.sinf(end_angle) |
| 871 | yy = inner_radius * ctx.scale * math.cosf(end_angle) |
| 872 | sgl.v2f(nx + xx, ny + yy) |
| 873 | for i := 0; i < segments; i++ { |
| 874 | xx, yy = xx - yy * tan_factor, yy + xx * tan_factor |
| 875 | xx *= rad_factor |
| 876 | yy *= rad_factor |
| 877 | sgl.v2f(nx + xx, ny + yy) |
| 878 | } |
| 879 | |
| 880 | sgl.v2f(nx + sxx, ny + syy) |
| 881 | sgl.end() |
| 882 | } |
| 883 | |
| 884 | // draw_arc_filled draws a filled arc. |
| 885 | // `x`,`y` defines the central point of the arc (center of the circle that the arc is part of). |
| 886 | // `inner_radius` defines the radius of the arc (length from the center point where the arc is drawn). |
| 887 | // `thickness` defines how wide the arc is drawn. |
| 888 | // `start_angle` is the angle in radians at which the arc starts. |
| 889 | // `end_angle` is the angle in radians at which the arc ends. |
| 890 | // `segments` affects how smooth/round the arc is. |
| 891 | // `c` is the fill color of the arc. |
| 892 | pub fn (ctx &Context) draw_arc_filled(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, |
| 893 | segments int, c Color) { |
| 894 | outer_radius := inner_radius + thickness |
| 895 | if segments <= 0 || outer_radius < 0 { |
| 896 | return |
| 897 | } |
| 898 | |
| 899 | if inner_radius <= 0 { |
| 900 | ctx.draw_slice_filled(x, y, outer_radius, start_angle, end_angle, segments, c) |
| 901 | return |
| 902 | } |
| 903 | if inner_radius == outer_radius { |
| 904 | ctx.draw_arc_line(x, y, outer_radius, start_angle, end_angle, segments, c) |
| 905 | return |
| 906 | } |
| 907 | if start_angle == end_angle { |
| 908 | ctx.draw_arc_empty(x, y, inner_radius, thickness, start_angle, end_angle, 1, c) |
| 909 | return |
| 910 | } |
| 911 | |
| 912 | if c.a != 255 { |
| 913 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 914 | } |
| 915 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 916 | |
| 917 | nx := x * ctx.scale |
| 918 | ny := y * ctx.scale |
| 919 | theta := f32(end_angle - start_angle) / f32(segments) |
| 920 | tan_factor := math.tanf(theta) |
| 921 | rad_factor := math.cosf(theta) |
| 922 | mut ix := ctx.scale * math.sinf(start_angle) |
| 923 | mut iy := ctx.scale * math.cosf(start_angle) |
| 924 | mut ox := outer_radius * ix |
| 925 | mut oy := outer_radius * iy |
| 926 | ix *= inner_radius |
| 927 | iy *= inner_radius |
| 928 | |
| 929 | sgl.begin_triangle_strip() |
| 930 | sgl.v2f(nx + ix, ny + iy) |
| 931 | sgl.v2f(nx + ox, ny + oy) |
| 932 | for i := 0; i < segments; i++ { |
| 933 | ix, iy = ix + iy * tan_factor, iy - ix * tan_factor |
| 934 | ix *= rad_factor |
| 935 | iy *= rad_factor |
| 936 | sgl.v2f(nx + ix, ny + iy) |
| 937 | ox, oy = ox + oy * tan_factor, oy - ox * tan_factor |
| 938 | ox *= rad_factor |
| 939 | oy *= rad_factor |
| 940 | sgl.v2f(nx + ox, ny + oy) |
| 941 | } |
| 942 | sgl.end() |
| 943 | } |
| 944 | |
| 945 | // draw_ellipse_empty draws the outline of an ellipse. |
| 946 | // `x`,`y` defines the center of the ellipse. |
| 947 | // `rw` defines the *width* radius of the ellipse. |
| 948 | // `rh` defines the *height* radius of the ellipse. |
| 949 | // `c` is the color of the outline. |
| 950 | pub fn (ctx &Context) draw_ellipse_empty(x f32, y f32, rw f32, rh f32, c Color) { |
| 951 | if c.a != 255 { |
| 952 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 953 | } |
| 954 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 955 | |
| 956 | sgl.begin_line_strip() |
| 957 | for i := 0; i < 360; i += 10 { |
| 958 | sgl.v2f(x + math.sinf(f32(math.radians(i))) * rw, y + math.cosf(f32(math.radians(i))) * rh) |
| 959 | } |
| 960 | sgl.v2f(x, y + rh) |
| 961 | sgl.end() |
| 962 | } |
| 963 | |
| 964 | // draw_ellipse_empty draws the outline of an ellipse. |
| 965 | // `x`,`y` defines the center of the ellipse. |
| 966 | // `rw` defines the *width* radius of the ellipse. |
| 967 | // `rh` defines the *height* radius of the ellipse. |
| 968 | // `th` defines the *thickness* of the ellipse. |
| 969 | // `c` is the color of the outline. |
| 970 | pub fn (ctx &Context) draw_ellipse_thick(x f32, y f32, rw f32, rh f32, th f32, c Color) { |
| 971 | if c.a != 255 { |
| 972 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 973 | } |
| 974 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 975 | |
| 976 | sgl.begin_triangle_strip() |
| 977 | for i := 0; i < 360; i += 10 { |
| 978 | xfactor := math.sinf(f32(math.radians(i))) |
| 979 | yfactor := math.cosf(f32(math.radians(i))) |
| 980 | |
| 981 | sgl.v2f(x + xfactor * (rw - th / 2), y + yfactor * (rh - th / 2)) |
| 982 | sgl.v2f(x + xfactor * (rw + th / 2), y + yfactor * (rh + th / 2)) |
| 983 | } |
| 984 | sgl.v2f(x, y + (rh - th / 2)) |
| 985 | sgl.v2f(x, y + (rh + th / 2)) |
| 986 | sgl.end() |
| 987 | } |
| 988 | |
| 989 | // draw_ellipse_filled draws an opaque ellipse. |
| 990 | // `x`,`y` defines the center of the ellipse. |
| 991 | // `rw` defines the *width* radius of the ellipse. |
| 992 | // `rh` defines the *height* radius of the ellipse. |
| 993 | // `c` is the fill color. |
| 994 | pub fn (ctx &Context) draw_ellipse_filled(x f32, y f32, rw f32, rh f32, c Color) { |
| 995 | if c.a != 255 { |
| 996 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 997 | } |
| 998 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 999 | |
| 1000 | sgl.begin_triangle_strip() |
| 1001 | for i := 0; i < 360; i += 10 { |
| 1002 | sgl.v2f(x, y) |
| 1003 | sgl.v2f(x + math.sinf(f32(math.radians(i))) * rw, y + math.cosf(f32(math.radians(i))) * rh) |
| 1004 | } |
| 1005 | sgl.v2f(x, y + rh) |
| 1006 | sgl.end() |
| 1007 | } |
| 1008 | |
| 1009 | // draw_ellipse_empty_rotate draws the outline of an ellipse. |
| 1010 | // `x`,`y` defines the center of the ellipse. |
| 1011 | // `rw` defines the *width* radius of the ellipse. |
| 1012 | // `rh` defines the *height* radius of the ellipse. |
| 1013 | // `rota` defines the *rotation* angle of the ellipse, in radians. |
| 1014 | // `c` is the color of the outline. |
| 1015 | pub fn (ctx &Context) draw_ellipse_empty_rotate(x f32, y f32, rw f32, rh f32, rota f32, c Color) { |
| 1016 | if c.a != 255 { |
| 1017 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 1018 | } |
| 1019 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 1020 | |
| 1021 | cos_rot := math.cosf(rota) |
| 1022 | sin_rot := math.sinf(rota) |
| 1023 | sgl.begin_line_strip() |
| 1024 | for i := 0; i < 360; i += 10 { |
| 1025 | x_current := math.sinf(f32(math.radians(i))) * rw |
| 1026 | y_current := math.cosf(f32(math.radians(i))) * rh |
| 1027 | |
| 1028 | sgl.v2f(x + x_current * cos_rot - y_current * sin_rot, y + x_current * sin_rot + |
| 1029 | y_current * cos_rot) |
| 1030 | } |
| 1031 | sgl.v2f(x - rh * sin_rot, y + rh * cos_rot) |
| 1032 | sgl.end() |
| 1033 | } |
| 1034 | |
| 1035 | // draw_ellipse_empty draws the outline of an ellipse. |
| 1036 | // `x`,`y` defines the center of the ellipse. |
| 1037 | // `rw` defines the *width* radius of the ellipse. |
| 1038 | // `rh` defines the *height* radius of the ellipse. |
| 1039 | // `th` defines the *thickness* of the ellipse. |
| 1040 | // `rota` defines the *rotation* angle of the ellipse, in radians. |
| 1041 | // `c` is the color of the outline. |
| 1042 | pub fn (ctx &Context) draw_ellipse_thick_rotate(x f32, y f32, rw f32, rh f32, th f32, rota f32, c Color) { |
| 1043 | if c.a != 255 { |
| 1044 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 1045 | } |
| 1046 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 1047 | |
| 1048 | cos_rot := math.cosf(rota) |
| 1049 | sin_rot := math.sinf(rota) |
| 1050 | sgl.begin_triangle_strip() |
| 1051 | for i := 0; i < 360; i += 10 { |
| 1052 | xfactor := math.sinf(f32(math.radians(i))) |
| 1053 | yfactor := math.cosf(f32(math.radians(i))) |
| 1054 | |
| 1055 | sgl.v2f(x + xfactor * (rw - th / 2) * cos_rot - yfactor * (rh - th / 2) * sin_rot, y + |
| 1056 | yfactor * (rh - th / 2) * cos_rot + xfactor * (rw - th / 2) * sin_rot) |
| 1057 | sgl.v2f(x + xfactor * (rw + th / 2) * cos_rot - yfactor * (rh + th / 2) * sin_rot, y + |
| 1058 | yfactor * (rh + th / 2) * cos_rot + xfactor * (rw + th / 2) * sin_rot) |
| 1059 | } |
| 1060 | sgl.v2f(x - (rh - th / 2) * sin_rot, y + (rh - th / 2) * cos_rot) |
| 1061 | sgl.v2f(x - (rh + th / 2) * sin_rot, y + (rh + th / 2) * cos_rot) |
| 1062 | sgl.end() |
| 1063 | } |
| 1064 | |
| 1065 | // draw_ellipse_filled draws an opaque ellipse. |
| 1066 | // `x`,`y` defines the center of the ellipse. |
| 1067 | // `rw` defines the *width* radius of the ellipse. |
| 1068 | // `rh` defines the *height* radius of the ellipse. |
| 1069 | // `rota` defines the *rotation* angle of the ellipse, in radians. |
| 1070 | // `c` is the fill color. |
| 1071 | pub fn (ctx &Context) draw_ellipse_filled_rotate(x f32, y f32, rw f32, rh f32, rota f32, c Color) { |
| 1072 | if c.a != 255 { |
| 1073 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 1074 | } |
| 1075 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 1076 | |
| 1077 | cos_rot := math.cosf(rota) |
| 1078 | sin_rot := math.sinf(rota) |
| 1079 | sgl.begin_triangle_strip() |
| 1080 | for i := 0; i < 360; i += 10 { |
| 1081 | sgl.v2f(x, y) |
| 1082 | x_current := math.sinf(f32(math.radians(i))) * rw |
| 1083 | y_current := math.cosf(f32(math.radians(i))) * rh |
| 1084 | sgl.v2f(x + x_current * cos_rot - y_current * sin_rot, y + x_current * sin_rot + |
| 1085 | y_current * cos_rot) |
| 1086 | } |
| 1087 | sgl.v2f(x - rh * sin_rot, y + rh * cos_rot) |
| 1088 | sgl.end() |
| 1089 | } |
| 1090 | |
| 1091 | // draw_cubic_bezier draws a cubic Bézier curve, also known as a spline, from four points. |
| 1092 | // The four points is provided as one `points` array which contains a stream of point pairs (x and y coordinates). |
| 1093 | // Thus a cubic Bézier could be declared as: `points := [x1, y1, control_x1, control_y1, control_x2, control_y2, x2, y2]`. |
| 1094 | // Please see `draw_cubic_bezier_in_steps` to control the amount of steps (segments) used to draw the curve. |
| 1095 | pub fn (ctx &Context) draw_cubic_bezier(points []f32, c Color) { |
| 1096 | ctx.draw_cubic_bezier_in_steps(points, u32(30 * ctx.scale), c) |
| 1097 | } |
| 1098 | |
| 1099 | // draw_cubic_bezier_in_steps draws a cubic Bézier curve, also known as a spline, from four points. |
| 1100 | // The smoothness of the curve can be controlled with the `steps` parameter. `steps` determines how many iterations is |
| 1101 | // taken to draw the curve. |
| 1102 | // The four points is provided as one `points` array which contains a stream of point pairs (x and y coordinates). |
| 1103 | // Thus a cubic Bézier could be declared as: `points := [x1, y1, control_x1, control_y1, control_x2, control_y2, x2, y2]`. |
| 1104 | pub fn (ctx &Context) draw_cubic_bezier_in_steps(points []f32, steps u32, c Color) { |
| 1105 | if steps <= 0 || steps >= 20000 || points.len != 8 { |
| 1106 | return |
| 1107 | } |
| 1108 | if c.a != 255 { |
| 1109 | sgl.load_pipeline(ctx.pipeline.alpha) |
| 1110 | } |
| 1111 | sgl.c4b(c.r, c.g, c.b, c.a) |
| 1112 | |
| 1113 | sgl.begin_line_strip() |
| 1114 | |
| 1115 | p1_x, p1_y := points[0], points[1] |
| 1116 | p2_x, p2_y := points[6], points[7] |
| 1117 | |
| 1118 | ctrl_p1_x, ctrl_p1_y := points[2], points[3] |
| 1119 | ctrl_p2_x, ctrl_p2_y := points[4], points[5] |
| 1120 | |
| 1121 | // The constant 3 is actually points.len() - 1; |
| 1122 | |
| 1123 | step := f32(1) / steps |
| 1124 | sgl.v2f(p1_x * ctx.scale, p1_y * ctx.scale) |
| 1125 | for u := f32(0); u <= f32(1); u += step { |
| 1126 | pow_2_u := u * u |
| 1127 | pow_3_u := pow_2_u * u |
| 1128 | |
| 1129 | x := pow_3_u * (p2_x + 3 * (ctrl_p1_x - ctrl_p2_x) - p1_x) + |
| 1130 | 3 * pow_2_u * (p1_x - 2 * ctrl_p1_x + ctrl_p2_x) + 3 * u * (ctrl_p1_x - p1_x) + p1_x |
| 1131 | |
| 1132 | y := pow_3_u * (p2_y + 3 * (ctrl_p1_y - ctrl_p2_y) - p1_y) + |
| 1133 | 3 * pow_2_u * (p1_y - 2 * ctrl_p1_y + ctrl_p2_y) + 3 * u * (ctrl_p1_y - p1_y) + p1_y |
| 1134 | |
| 1135 | sgl.v2f(x * ctx.scale, y * ctx.scale) |
| 1136 | } |
| 1137 | sgl.v2f(p2_x * ctx.scale, p2_y * ctx.scale) |
| 1138 | |
| 1139 | sgl.end() |
| 1140 | } |
| 1141 | |