| 1 | import js.dom |
| 2 | import math |
| 3 | |
| 4 | const vert_code = 'attribute vec3 position;uniform mat4 Pmatrix;uniform mat4 Vmatrix;uniform mat4 Mmatrix;attribute vec3 color;varying vec3 vColor;void main(void) {gl_Position = Pmatrix * Vmatrix * Mmatrix * vec4(position,1.);vColor = color;} |
| 5 | ' |
| 6 | |
| 7 | const frag_code = 'precision mediump float;varying vec3 vColor;void main(void) {gl_FragColor = vec4(vColor, 1.);} |
| 8 | ' |
| 9 | |
| 10 | const vertices = [ |
| 11 | f32(-1), |
| 12 | -1, |
| 13 | -1, |
| 14 | 1, |
| 15 | -1, |
| 16 | -1, |
| 17 | 1, |
| 18 | 1, |
| 19 | -1, |
| 20 | -1, |
| 21 | 1, |
| 22 | -1, |
| 23 | -1, |
| 24 | -1, |
| 25 | 1, |
| 26 | 1, |
| 27 | -1, |
| 28 | 1, |
| 29 | 1, |
| 30 | 1, |
| 31 | 1, |
| 32 | -1, |
| 33 | 1, |
| 34 | 1, |
| 35 | -1, |
| 36 | -1, |
| 37 | -1, |
| 38 | -1, |
| 39 | 1, |
| 40 | -1, |
| 41 | -1, |
| 42 | 1, |
| 43 | 1, |
| 44 | -1, |
| 45 | -1, |
| 46 | 1, |
| 47 | 1, |
| 48 | -1, |
| 49 | -1, |
| 50 | 1, |
| 51 | 1, |
| 52 | -1, |
| 53 | 1, |
| 54 | 1, |
| 55 | 1, |
| 56 | 1, |
| 57 | -1, |
| 58 | 1, |
| 59 | -1, |
| 60 | -1, |
| 61 | -1, |
| 62 | -1, |
| 63 | -1, |
| 64 | 1, |
| 65 | 1, |
| 66 | -1, |
| 67 | 1, |
| 68 | 1, |
| 69 | -1, |
| 70 | -1, |
| 71 | -1, |
| 72 | 1, |
| 73 | -1, |
| 74 | -1, |
| 75 | 1, |
| 76 | 1, |
| 77 | 1, |
| 78 | 1, |
| 79 | 1, |
| 80 | 1, |
| 81 | 1, |
| 82 | -1, |
| 83 | ] |
| 84 | const colors = [ |
| 85 | f32(5), |
| 86 | 3, |
| 87 | 7, |
| 88 | 5, |
| 89 | 3, |
| 90 | 7, |
| 91 | 5, |
| 92 | 3, |
| 93 | 7, |
| 94 | 5, |
| 95 | 3, |
| 96 | 7, |
| 97 | 1, |
| 98 | 1, |
| 99 | 3, |
| 100 | 1, |
| 101 | 1, |
| 102 | 3, |
| 103 | 1, |
| 104 | 1, |
| 105 | 3, |
| 106 | 1, |
| 107 | 1, |
| 108 | 3, |
| 109 | 0, |
| 110 | 0, |
| 111 | 1, |
| 112 | 0, |
| 113 | 0, |
| 114 | 1, |
| 115 | 0, |
| 116 | 0, |
| 117 | 1, |
| 118 | 0, |
| 119 | 0, |
| 120 | 1, |
| 121 | 1, |
| 122 | 0, |
| 123 | 0, |
| 124 | 1, |
| 125 | 0, |
| 126 | 0, |
| 127 | 1, |
| 128 | 0, |
| 129 | 0, |
| 130 | 1, |
| 131 | 0, |
| 132 | 0, |
| 133 | 1, |
| 134 | 1, |
| 135 | 0, |
| 136 | 1, |
| 137 | 1, |
| 138 | 0, |
| 139 | 1, |
| 140 | 1, |
| 141 | 0, |
| 142 | 1, |
| 143 | 1, |
| 144 | 0, |
| 145 | 0, |
| 146 | 1, |
| 147 | 0, |
| 148 | 0, |
| 149 | 1, |
| 150 | 0, |
| 151 | 0, |
| 152 | 1, |
| 153 | 0, |
| 154 | 0, |
| 155 | 1, |
| 156 | 0, |
| 157 | ] |
| 158 | const indices = [ |
| 159 | u16(0), |
| 160 | 1, |
| 161 | 2, |
| 162 | 0, |
| 163 | 2, |
| 164 | 3, |
| 165 | 4, |
| 166 | 5, |
| 167 | 6, |
| 168 | 4, |
| 169 | 6, |
| 170 | 7, |
| 171 | 8, |
| 172 | 9, |
| 173 | 10, |
| 174 | 8, |
| 175 | 10, |
| 176 | 11, |
| 177 | 12, |
| 178 | 13, |
| 179 | 14, |
| 180 | 12, |
| 181 | 14, |
| 182 | 15, |
| 183 | 16, |
| 184 | 17, |
| 185 | 18, |
| 186 | 16, |
| 187 | 18, |
| 188 | 19, |
| 189 | 20, |
| 190 | 21, |
| 191 | 22, |
| 192 | 20, |
| 193 | 22, |
| 194 | 23, |
| 195 | ] |
| 196 | const amortization = 0.95 |
| 197 | |
| 198 | fn get_webgl() (JS.HTMLCanvasElement, JS.WebGLRenderingContext) { |
| 199 | JS.console.log(dom.document) |
| 200 | elem := dom.document.getElementById('myCanvas'.str) or { panic('cannot get canvas') } |
| 201 | match elem { |
| 202 | JS.HTMLCanvasElement { |
| 203 | webgl := elem.getContext('experimental-webgl'.str, js_undefined()) or { |
| 204 | panic('context not found') |
| 205 | } |
| 206 | match webgl { |
| 207 | JS.WebGLRenderingContext { |
| 208 | return elem, webgl |
| 209 | } |
| 210 | else { |
| 211 | panic('cannot get webgl') |
| 212 | } |
| 213 | } |
| 214 | } |
| 215 | else { |
| 216 | panic('not an canvas') |
| 217 | } |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | fn get_projection(angle f64, a f64, z_min f64, z_max f64) []f64 { |
| 222 | ang := math.tan((angle * 0.5) * math.pi / 180) |
| 223 | return [ |
| 224 | 0.5 / ang, |
| 225 | 0, |
| 226 | 0, |
| 227 | 0, |
| 228 | 0, |
| 229 | 0.5 * a / ang, |
| 230 | 0, |
| 231 | 0, |
| 232 | 0, |
| 233 | 0, |
| 234 | -(z_max + z_min) / (z_max - z_min), |
| 235 | -1, |
| 236 | 0, |
| 237 | 0, |
| 238 | (-2 * z_max * z_min) / (z_max - z_min), |
| 239 | 0, |
| 240 | ] |
| 241 | } |
| 242 | |
| 243 | fn JS.Math.cos(JS.Number) JS.Number |
| 244 | fn JS.Math.sin(JS.Number) JS.Number |
| 245 | fn rotate_x(mut m []f64, angle f64) { |
| 246 | c := math.cos(angle) |
| 247 | s := math.sin(angle) |
| 248 | mv1 := m[1] |
| 249 | mv5 := m[5] |
| 250 | mv9 := m[9] |
| 251 | m[1] = m[1] * c - m[2] * s |
| 252 | m[5] = m[5] * c - m[6] * s |
| 253 | m[9] = m[9] * c - m[10] * s |
| 254 | |
| 255 | m[2] = m[2] * c + mv1 * s |
| 256 | m[6] = m[6] * c + mv5 * s |
| 257 | m[10] = m[10] * c + mv9 * s |
| 258 | } |
| 259 | |
| 260 | fn rotate_y(mut m []f64, angle f64) { |
| 261 | c := math.cos(angle) |
| 262 | s := math.sin(angle) |
| 263 | |
| 264 | mv0 := m[0] |
| 265 | mv4 := m[4] |
| 266 | mv8 := m[8] |
| 267 | m[0] = c * m[0] + s * m[2] |
| 268 | m[4] = c * m[4] + s * m[6] |
| 269 | m[8] = c * m[8] + s * m[10] |
| 270 | |
| 271 | m[2] = c * m[2] - s * mv0 |
| 272 | m[6] = c * m[6] - s * mv4 |
| 273 | m[10] = c * m[10] - s * mv8 |
| 274 | } |
| 275 | |
| 276 | struct State { |
| 277 | mut: |
| 278 | drag bool |
| 279 | gl JS.WebGLRenderingContext |
| 280 | canvas JS.HTMLCanvasElement |
| 281 | old_x f64 |
| 282 | old_y f64 |
| 283 | dx f64 |
| 284 | dy f64 |
| 285 | theta f64 |
| 286 | phi f64 |
| 287 | time_old f64 |
| 288 | mo_matrix []f64 |
| 289 | view_matrix []f64 |
| 290 | proj_matrix []f64 |
| 291 | pmatrix JS.WebGLUniformLocation |
| 292 | vmatrix JS.WebGLUniformLocation |
| 293 | mmatrix JS.WebGLUniformLocation |
| 294 | index_buffer JS.WebGLBuffer |
| 295 | } |
| 296 | |
| 297 | fn animate(mut state State, time f64) { |
| 298 | if !state.drag { |
| 299 | state.dx = state.dx * amortization |
| 300 | state.dy = state.dy * amortization |
| 301 | state.theta += state.dx |
| 302 | state.phi += state.dy |
| 303 | } |
| 304 | |
| 305 | state.mo_matrix[0] = 1 |
| 306 | state.mo_matrix[1] = 0 |
| 307 | state.mo_matrix[2] = 0 |
| 308 | state.mo_matrix[3] = 0 |
| 309 | |
| 310 | state.mo_matrix[4] = 0 |
| 311 | state.mo_matrix[5] = 1 |
| 312 | state.mo_matrix[6] = 0 |
| 313 | state.mo_matrix[7] = 0 |
| 314 | |
| 315 | state.mo_matrix[8] = 0 |
| 316 | state.mo_matrix[9] = 0 |
| 317 | state.mo_matrix[10] = 1 |
| 318 | state.mo_matrix[11] = 0 |
| 319 | |
| 320 | state.mo_matrix[12] = 0 |
| 321 | state.mo_matrix[13] = 0 |
| 322 | state.mo_matrix[14] = 0 |
| 323 | state.mo_matrix[15] = 1 |
| 324 | // println('${state.theta} ${state.phi}') |
| 325 | rotate_x(mut state.mo_matrix, state.phi) |
| 326 | rotate_y(mut state.mo_matrix, state.theta) |
| 327 | state.time_old = time |
| 328 | state.gl.enable(dom.gl_depth_test()) |
| 329 | state.gl.clearColor(JS.Number(0.5), JS.Number(0.5), JS.Number(0.5), JS.Number(0.9)) |
| 330 | state.gl.clearDepth(JS.Number(1.0)) |
| 331 | state.gl.viewport(JS.Number(0.0), JS.Number(0.0), state.canvas.width, state.canvas.height) |
| 332 | state.gl.clear(JS.Number(int(dom.gl_color_buffer_bit()) | int(dom.gl_depth_buffer_bit()))) |
| 333 | |
| 334 | state.gl.uniformMatrix4fv(state.pmatrix, JS.Boolean(false), state.proj_matrix.to_number_array()) |
| 335 | state.gl.uniformMatrix4fv(state.vmatrix, JS.Boolean(false), state.view_matrix.to_number_array()) |
| 336 | state.gl.uniformMatrix4fv(state.mmatrix, JS.Boolean(false), state.mo_matrix.to_number_array()) |
| 337 | |
| 338 | state.gl.bindBuffer(dom.gl_element_array_buffer(), state.index_buffer) |
| 339 | state.gl.drawElements(dom.gl_triangles(), JS.Number(indices.len), dom.gl_unsigned_short(), |
| 340 | JS.Number(0)) |
| 341 | |
| 342 | dom.window().requestAnimationFrame(fn [mut state] (time JS.Number) { |
| 343 | animate(mut state, f64(time)) |
| 344 | }) |
| 345 | } |
| 346 | |
| 347 | fn main() { |
| 348 | canvas, gl := get_webgl() |
| 349 | |
| 350 | vertex_buffer := gl.createBuffer()? |
| 351 | gl.bindBuffer(dom.gl_array_buffer(), vertex_buffer) |
| 352 | gl.bufferData(dom.gl_array_buffer(), float32_array(vertices), dom.gl_static_draw()) |
| 353 | |
| 354 | color_buffer := gl.createBuffer()? |
| 355 | gl.bindBuffer(dom.gl_array_buffer(), color_buffer) |
| 356 | gl.bufferData(dom.gl_array_buffer(), float32_array(colors), dom.gl_static_draw()) |
| 357 | |
| 358 | index_buffer := gl.createBuffer()? |
| 359 | gl.bindBuffer(dom.gl_element_array_buffer(), index_buffer) |
| 360 | gl.bufferData(dom.gl_element_array_buffer(), uint16_array(indices), dom.gl_static_draw()) |
| 361 | |
| 362 | vert_shader := gl.createShader(dom.gl_vertex_shader())? |
| 363 | gl.shaderSource(vert_shader, vert_code.str) |
| 364 | gl.compileShader(vert_shader) |
| 365 | |
| 366 | if !bool(JS.Boolean(gl.getShaderParameter(vert_shader, dom.gl_compile_status()))) { |
| 367 | panic('An error occurred when compiling vertex shader: ${string(gl.getShaderInfoLog(vert_shader))}') |
| 368 | } |
| 369 | |
| 370 | frag_shader := gl.createShader(dom.gl_fragment_shader())? |
| 371 | gl.shaderSource(frag_shader, frag_code.str) |
| 372 | gl.compileShader(frag_shader) |
| 373 | if !bool(JS.Boolean(gl.getShaderParameter(frag_shader, dom.gl_compile_status()))) { |
| 374 | panic('An error occurred when compiling fragment shader: ${string(gl.getShaderInfoLog(frag_shader))}') |
| 375 | } |
| 376 | |
| 377 | shader_program := gl.createProgram()? |
| 378 | gl.attachShader(shader_program, vert_shader) |
| 379 | gl.attachShader(shader_program, frag_shader) |
| 380 | gl.linkProgram(shader_program) |
| 381 | |
| 382 | if !bool(JS.Boolean(gl.getProgramParameter(shader_program, dom.gl_link_status()))) { |
| 383 | panic('unable to initialize the shader program: ${string(gl.getProgramInfoLog(shader_program))}') |
| 384 | } |
| 385 | |
| 386 | pmatrix := gl.getUniformLocation(shader_program, 'Pmatrix'.str)? |
| 387 | vmatrix := gl.getUniformLocation(shader_program, 'Vmatrix'.str)? |
| 388 | mmatrix := gl.getUniformLocation(shader_program, 'Mmatrix'.str)? |
| 389 | |
| 390 | gl.bindBuffer(dom.gl_array_buffer(), vertex_buffer) |
| 391 | position := gl.getAttribLocation(shader_program, 'position'.str) |
| 392 | gl.vertexAttribPointer(position, JS.Number(3), dom.gl_float(), JS.Boolean(false), JS.Number(0), |
| 393 | JS.Number(0)) |
| 394 | gl.enableVertexAttribArray(position) |
| 395 | |
| 396 | gl.bindBuffer(dom.gl_array_buffer(), color_buffer) |
| 397 | color := gl.getAttribLocation(shader_program, 'color'.str) |
| 398 | gl.vertexAttribPointer(color, JS.Number(3), dom.gl_float(), JS.Boolean(false), JS.Number(0), |
| 399 | JS.Number(0)) |
| 400 | gl.enableVertexAttribArray(color) |
| 401 | gl.useProgram(shader_program) |
| 402 | |
| 403 | mut proj_matrix := get_projection(40.0, f64(canvas.width) / f64(canvas.height), 1.0, 100.0) |
| 404 | mut mo_matrix := [f64(1), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] |
| 405 | mut view_matrix := [f64(1), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] |
| 406 | |
| 407 | view_matrix[14] = view_matrix[14] - 6 |
| 408 | |
| 409 | mut state := |
| 410 | State{false, gl, canvas, 0, 0, 0, 0, 0, 0, 0, mo_matrix, view_matrix, proj_matrix, pmatrix, vmatrix, mmatrix, index_buffer} |
| 411 | |
| 412 | canvas.addEventListener('mousedown'.str, fn [mut state] (e JS.Event) { |
| 413 | state.drag = true |
| 414 | match e { |
| 415 | JS.MouseEvent { |
| 416 | state.old_x = f64(e.pageX) |
| 417 | state.old_y = f64(e.pageY) |
| 418 | e.preventDefault() |
| 419 | } |
| 420 | else {} |
| 421 | } |
| 422 | }, JS.EventListenerOptions{}) |
| 423 | |
| 424 | canvas.addEventListener('mouseup'.str, fn [mut state] (e JS.Event) { |
| 425 | state.drag = false |
| 426 | }, JS.EventListenerOptions{}) |
| 427 | canvas.addEventListener('mouseout'.str, fn [mut state] (e JS.Event) { |
| 428 | state.drag = false |
| 429 | }, JS.EventListenerOptions{}) |
| 430 | canvas.addEventListener('mousemove'.str, fn [mut state] (e JS.Event) { |
| 431 | if !state.drag { |
| 432 | return |
| 433 | } |
| 434 | match e { |
| 435 | JS.MouseEvent { |
| 436 | state.dx = (f64(e.pageX) - state.old_x) * 2.0 * math.pi / f64(state.canvas.width) |
| 437 | state.dy = (f64(e.pageY) - state.old_y) * 2.0 * math.pi / f64(state.canvas.height) |
| 438 | state.theta += state.dx |
| 439 | state.phi += state.dy |
| 440 | state.old_x = f64(e.pageX) |
| 441 | state.old_y = f64(e.pageY) |
| 442 | e.preventDefault() |
| 443 | } |
| 444 | else { |
| 445 | panic('not a mouse event??') |
| 446 | } |
| 447 | } |
| 448 | }, JS.EventListenerOptions{}) |
| 449 | |
| 450 | animate(mut state, 0) |
| 451 | } |
| 452 | |